Tz2/Assets/Scripts/ApplicationFormCustodyCompo...

44 lines
1.7 KiB
C#

using DefaultNamespace;
using DefaultNamespace.ProcessMode;
using Framework.Manager;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ApplicationFormCustodyComponent : MonoBehaviour
{
public Button closeBt;
public UI_StampConfirmation uI_StampConfirmation1;
public UI_StampConfirmation uI_StampConfirmation2;
public UI_StampConfirmation uI_StampConfirmation3;
public GameObject ;
public GameObject ;
public GameObject ;
private void Start()
{
closeBt.onClick.AddListener(delegate
{
if (MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("代保管物资出库"))
{
List<string> li = new List<string>();
li.Add(uI_StampConfirmation1.IsClick.ToString());
li.Add(uI_StampConfirmation2.IsClick.ToString());
li.Add(uI_StampConfirmation3.IsClick.ToString());
if (MotionEngine.GetModule<ProcessManager>().HandleClick(li))
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
.transform.Find("text").GetComponent<TMP_Text>().text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValue("物料编码");
.transform.Find("text").GetComponent<TMP_Text>().text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValue("物料描述");
.transform.Find("text").GetComponent<TMP_Text>().text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValue("发出数量");
}
}