75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using DefaultNamespace.ProcessMode;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using static InterfaceManager;
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/// <summary>
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/// 地磅
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/// </summary>
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public class WeighBridgeCheck : MonoBehaviour
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{
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public static WeighBridgeCheck instance;
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/// <summary>
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/// 称重提示
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/// </summary>
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public GameObject weightips;
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/// <summary>
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/// 打印提示
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/// </summary>
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public GameObject printtips;
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/// <summary>
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/// 是否检查了地磅
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/// </summary>
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public bool isCheckWeigh;
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/// <summary>
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/// 是否检查地磅显示屏
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/// </summary>
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public bool isdisplay;
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/// <summary>
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/// 重量显示
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/// </summary>
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public TextMeshProUGUI weightext;
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/// <summary>
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/// 称重次数
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/// </summary>
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int index = 0;
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/// <summary>
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/// 称重
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/// </summary>
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public Button weighbt;
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/// <summary>
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/// 打印
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/// </summary>
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public Button printbt;
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private void Awake()
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{
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instance = this;
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}
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void Start()
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{
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weighbt.onClick.AddListener(() =>
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{
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weightips.SetActive(false);
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printtips.SetActive(true);
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CarMoverToWeigh.Instance.CarMove();
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MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick("true");
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});
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printbt.onClick.AddListener(() =>
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{
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printtips.SetActive(false);
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if
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(!CarMoverToWeigh.Instance.IsUnload)
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{
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LoadTriggerNextGuide(printbt.name);
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}
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UI_Tips.instance.ShowPanel("打印完成!");
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MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick("true");
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});
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}
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void Update()
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{
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}
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} |