Tz2/Assets/Zion/Scripts/单据/CustodyEntrustmentApplicati...

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using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using MotionFramework;
using TMPro;
using UnityEngine;
public class CustodyEntrustmentApplication : MonoBehaviour
{
/// <summary>
/// <20><><EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>")]
public TMP_InputField Materialcode;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public TMP_InputField MaterialName;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ")]
public TMP_InputField Unit;
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD>")]
public TMP_InputField MaterialNumber;
/// <summary>
/// <20><>ʹ<EFBFBD><CAB9>ʱ<EFBFBD><CAB1>
/// </summary>
[Header("<22><>ʹ<EFBFBD><CAB9>ʱ<EFBFBD><CAB1>")]
public TMP_InputField Usetime;
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD>")]
public TextMeshProUGUI DateTime;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǩ<EFBFBD><C7A9>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǩ<EFBFBD><C7A9>")]
public TMP_InputField Attn;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ǩ<EFBFBD><C7A9>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD>ǩ<EFBFBD><C7A9>")]
public TMP_InputField Reviewers;
/// <summary>
/// <20><><EFBFBD>ʲ<EFBFBD><CAB2><EFBFBD>ǩ<EFBFBD><C7A9>
/// </summary>
[Header("<22><><EFBFBD>ʲ<EFBFBD><CAB2><EFBFBD>ǩ<EFBFBD><C7A9>")]
public TMP_InputField Suppliesdepartment;
/// <summary>
/// 单价
/// </summary>
public TMP_InputField pice;
/// <summary>
/// 总价
/// </summary>
public TMP_InputField allpice;
void Start()
{
Init();
}
// Update is called once per frame
void Update()
{
}
public void Init()
{
// CombinedClass combined = GameManager.Instance.combinedClass;
// Materialcode.text = combined.materialCode;
// MaterialName.text = combined.materialName;
// Unit.text = combined.materialUnit;
// MaterialNumber.text = combined.materialNumber;
// DateTime.text = combined.TodayTime;
Materialcode.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping("物料编码");
MaterialName.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping("物料描述");
MaterialNumber.text = GameManager.Instance.marteialnumber.ToString();
Unit.text = GameManager.Instance.unit;
pice.text = GameManager.Instance.pice;
allpice.text = (GameManager.Instance.marteialnumber * float.Parse(GameManager.Instance.pice)).ToString();
//Attn.text = combined.Attn;
//Reviewers.text = combined.Reviewers;
//Suppliesdepartment.text = combined.Suppliesdepartment;
}
}