Tz2/Assets/Zion/Scripts/配送/借料/ERP_BorrowingRequisitions.cs

72 lines
1.8 KiB
C#

using DefaultNamespace.ProcessMode;
using Framework.Manager;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ERP_BorrowingRequisitions : MonoBehaviour
{
/// <summary>
/// 借料申请单输入
/// </summary>
public InputField Borrowingorder;
/// <summary>
/// 借料
/// </summary>
public Toggle BorrowingToggle;
/// <summary>
/// 发料
/// </summary>
public Toggle IssueToggle;
/// <summary>
/// 归还
/// </summary>
public Toggle returnToggle;
/// <summary>
/// 确定按钮
/// </summary>
public Button Enterbt;
/// <summary>
/// 选择toggle
/// </summary>
public Toggle ChooseToggle;
/// <summary>
/// 库存地点
/// </summary>
public InputField Inventorylocation;
/// <summary>
/// 归还按钮
/// </summary>
public Button Returnbt;
/// <summary>
/// 归还页面
/// </summary>
public GameObject Panel2;
void Start()
{
Enterbt.onClick.AddListener(() =>
{
if (MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { Borrowingorder.text, returnToggle.isOn.ToString() }))
{
Panel2.SetActive(true);
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
Returnbt.onClick.AddListener(() =>
{
if (MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { ChooseToggle.isOn.ToString(), Inventorylocation.text }))
{
Panel2.SetActive(true);
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
}
// Update is called once per frame
void Update()
{
}
}