Tz2/Assets/Zion/Scripts/配送/CheckApprovalStatusDemandPl...

45 lines
1.1 KiB
C#

using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
public class CheckApprovalStatusDemandPlan : MonoBehaviour
{
/// <summary>
/// 单击按钮
/// </summary>
public Button btnCheckApprovalStatus;
/// <summary>
/// 关闭按钮
/// </summary>
public Button btnCloseCheckApprovalStatus;
// Start is called before the first frame update
void Start()
{
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick("需求计划审批状态");
}
/// <summary>
///
/// </summary>
public void CheckApprovalStatus()
{
if (btnCheckApprovalStatus)
{
btnCheckApprovalStatus.onClick.AddListener(() => {
LoadTriggerNextGuide();
});
}
}
public void CloseCheckApprovalStatus()
{
if (btnCloseCheckApprovalStatus)
{
btnCloseCheckApprovalStatus.onClick.AddListener(() => {
LoadTriggerNextGuide();
});
}
}
}