45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using DefaultNamespace.ProcessMode;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using static InterfaceManager;
|
|
public class CheckApprovalStatusDemandPlan : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// 单击按钮
|
|
/// </summary>
|
|
public Button btnCheckApprovalStatus;
|
|
/// <summary>
|
|
/// 关闭按钮
|
|
/// </summary>
|
|
public Button btnCloseCheckApprovalStatus;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick("需求计划审批状态");
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void CheckApprovalStatus()
|
|
{
|
|
if (btnCheckApprovalStatus)
|
|
{
|
|
btnCheckApprovalStatus.onClick.AddListener(() => {
|
|
LoadTriggerNextGuide();
|
|
});
|
|
}
|
|
}
|
|
|
|
public void CloseCheckApprovalStatus()
|
|
{
|
|
if (btnCloseCheckApprovalStatus)
|
|
{
|
|
btnCloseCheckApprovalStatus.onClick.AddListener(() => {
|
|
LoadTriggerNextGuide();
|
|
});
|
|
}
|
|
}
|
|
} |