55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Runtime.InteropServices;
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using System;
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namespace Common
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{
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class FileDlg
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{
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public int structSize = 0;
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public IntPtr dlgOwner = IntPtr.Zero;
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public IntPtr instance = IntPtr.Zero;
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public String filter = null;
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public String customFilter = null;
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public int maxCustFilter = 0;
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public int filterIndex = 0;
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public String file = null;
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public int maxFile = 0;
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public String fileTitle = null;
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public int maxFileTitle = 0;
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public String initialDir = null;
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public String title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public String defExt = null;
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public IntPtr custData = IntPtr.Zero;
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public IntPtr hook = IntPtr.Zero;
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public String templateName = null;
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public IntPtr reservedPtr = IntPtr.Zero;
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public int reservedInt = 0;
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public int flagsEx = 0;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class OpenFileDlg : FileDlg
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{
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}
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public class OpenFileDialog
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{
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetOpenFileName([In, Out] OpenFileDlg ofd);
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}
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public class SaveFileDialog
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{
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetSaveFileName([In, Out] SaveFileDlg ofd);
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class SaveFileDlg : FileDlg
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{
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}
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} |