Tz2/Assets/Zion/Scripts/DeliveryListManager.cs

63 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using Framework.Manager;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
public class DeliveryListManager : MonoBehaviour
{
public Button listButton;
public GameObject listPanel;
public Button closeButton;
public GameObject wancheng;
public GameObject renwu;
void Start()
{
listButton.onClick.AddListener(OnClickListButton);
closeButton.onClick.AddListener(OnClickCloseButton);
if (MotionEngine.GetModule<GlobalDataStorage>().ExamName == "违约索赔")
{
listButton.gameObject.SetActive(true);
}
else if (MotionEngine.GetModule<GlobalDataStorage>().ExamName == "不良行为处理")
{
listButton.gameObject.SetActive(true);
}
else if (MotionEngine.GetModule<GlobalDataStorage>().ExamName == "完成出厂验收的系统上报操作")
{
listButton.gameObject.SetActive(true);
}
// if (MotionEngine.GetModule<GlobalDataStorage>().ExamName == "物资配送履约跟踪表维护")
// {
// renwu.SetActive(true);
// }
}
private void OnClickListButton()
{
if (MotionEngine.GetModule<GlobalDataStorage>().ExamName == "完成出厂验收的系统上报操作")
{
wancheng.gameObject.SetActive(true);
}
//listPanel.SetActive(true);
// TutorialGuideManager.Instance.TriggerNextGuide(listButton.name);
}
private void OnClickCloseButton()
{
// if (Delivery_BadBehavior.Instance.isGuiding)
// {
// if (TutorialGuideManager.Instance.TriggerNextGuide(closeButton.name))
// {
// listPanel.SetActive(false);
// }
// }
}
}