723 lines
24 KiB
C#
723 lines
24 KiB
C#
using DefaultNamespace.ProcessMode;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using DefaultNamespace;
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using Framework.Manager;
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using MotionFramework;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using static InterfaceManager;
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using HighlightPlus;
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/// <summary>
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/// 单据验收管理
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/// </summary>
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public class DocumentManagement : MonoBehaviour
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{
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/// <summary>
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/// 单据管理实例
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/// </summary>
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public static DocumentManagement Instance;
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/// <summary>
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/// 显示按钮
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/// </summary>
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public Button btnShowToggle;
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/// <summary>
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/// 单据Group
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/// </summary>
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public ToggleGroup toggleGroup;
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/// <summary>
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/// 单据集合
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/// </summary>
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[Header("单据集合")] public DocumentCollection[] documentCollections;
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/// <summary>
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/// 采购物资入库单据集合
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/// </summary>
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[Header("采购物资入库单据集合记录")] public DocumentCollection[] purchaseDocumentCollections;
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/// <summary>
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/// 调拨入库单据
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/// </summary>
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[Header("调拨入库单据集合记录")] public DocumentCollection[] documentGoListDBRK;
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/// <summary>
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/// 退出退役资产物资代保管出库作业
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/// </summary>
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[Header("退出退役资产物资代保管出库作业")] public DocumentCollection[] documentGoListTC;
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/// <summary>
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/// 退料物资入库
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/// </summary>
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[Header("退料物资入库")] public DocumentCollection[] documentGoListTLWZRK;
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/// <summary>
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/// 跨省调拨物资出库任务
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/// </summary>
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[Header("跨省调拨物资出库任务")] public DocumentCollection[] documentGoListKSDBWZ;
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/// <summary>
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/// 跨省调拨物资出库任务
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/// </summary>
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[Header("箱式开闭所借用物资领料出库系统操作")] public DocumentCollection[] documentGoListXSKBSJYWZ;
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/// <summary>
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/// 库存物资报废
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/// </summary>
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[Header("库存物资报废")] public DocumentCollection[] documentGoListKCWZBF;
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/// <summary>
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/// 物资领用出库
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/// </summary>
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[Header("领用出库")] public DocumentCollection[] documentGoListWZLYCK;
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/// <summary>
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/// 退出退役资产代保管入库作业
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/// </summary>
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[Header("退出退役资产代保管入库作业")] public DocumentCollection[] documentGoListTCYUDBGRK;
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/// <summary>
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/// 电缆分支箱跨地市物资调配
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/// </summary>
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[Header("电缆分支箱跨地市物资调配")] public DocumentCollection[] documentGoListDLFZXKSWZDP;
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/// <summary>
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/// 重点物资排产计划制定
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/// </summary>
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[Header("重点物资排产计划制定")] public DocumentCollection[] documentGoListDLZDWZPCJH;
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/// <summary>
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/// 废旧物资入库
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/// </summary>
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[Header("废旧物资入库")] public DocumentCollection[] documentGoListDLFJWZRK;
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/// <summary>
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/// 借用物资入库
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/// </summary>
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[Header("借用物资入库")] public DocumentCollection[] documentGoListJYWZRK;
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/// <summary>
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/// 单据按钮预制体
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/// </summary>
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public GameObject documentButtonPrefab;
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/// <summary>
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/// tog按钮父物体
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/// </summary>
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public Transform togParent;
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/// <summary>
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/// 验收单父物体
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/// </summary>
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public Transform acceptParent;
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/// <summary>
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/// tog按钮列表
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/// </summary>
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public List<Toggle> togList = new List<Toggle>();
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/// <summary>
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/// tog按钮列表高亮物体列表
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/// </summary>
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public List<Transform> HightObjToList = new List<Transform>();
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/// <summary>
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/// 单据列表
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/// </summary>
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public List<GameObject> documentGoList = new List<GameObject>();
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/// <summary>
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/// 单据
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/// </summary>
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public List<DocumentScript> documentScripts;
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/// <summary>
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/// 单据验收完毕保存按钮
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/// </summary>
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public Button btnSaveQuantityDocumentManagement;
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/// <summary>
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/// 单据填写保存按钮
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/// </summary>
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public Button btnSaveQuantityDocumentManagementTemp;
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/// <summary>
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/// 单据验收完毕是否已经保存
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/// </summary>
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private bool isSave = true;
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/// <summary>
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/// 单据确认是否已经保存
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/// </summary>
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private bool isSaveTemp = true;
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/// <summary>
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/// 单据确认管理器
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/// </summary>
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public List<UI_StampConfirmation> uI_StampConfirmations = new List<UI_StampConfirmation>();
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/// <summary>
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/// 单据确认输入框列表
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/// </summary>
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public List<TMP_InputField> InputFieldsConfirm = new List<TMP_InputField>();
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/// <summary>
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/// 单据确认输入框列表高亮框
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/// </summary>
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public List<GameObject> hightObjConfirm = new List<GameObject>();
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/// <summary>
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/// 入库单
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/// </summary>
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public WarehouseReceipt warehouseReceipt;
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private Framework.Dto.InventoryReversalVoucherAnalyzer inventoryReversalVoucherAnalyzer;
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#region 引导高亮
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/// <summary>
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/// 单据验收完毕保存按钮高亮物体
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/// </summary>
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public Transform btnSaveQuantityDocumentManagementHighlightObj;
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/// <summary>
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/// 单据填写保存按钮高亮物体
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/// </summary>
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public Transform btnSaveQuantityDocumentManagementTempHighlightObj;
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/// <summary>
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/// 单据显示按钮高亮物体
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/// </summary>
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public Transform btnShowToggleHighlightObj;
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#endregion
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/// <summary>
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/// 是否填写单据验收
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/// </summary>
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bool isSaveInput = false;
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private void Awake()
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{
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Instance = this;
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btnSaveQuantityDocumentManagement = FindObjectByName<Button>("btnSaveQuantityDocumentManagement");
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btnSaveQuantityDocumentManagementHighlightObj = FindObjectByName<Transform>("btnSaveQuantityDocumentManagementHighlightObj");
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btnSaveQuantityDocumentManagementTemp = FindObjectByName<Button>("btnSaveQuantityDocumentManagementTemp");
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btnSaveQuantityDocumentManagementTempHighlightObj = FindObjectByName<Transform>("btnSaveQuantityDocumentManagementTempHighlightObj");
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btnShowToggleHighlightObj = FindObjectByName<Transform>("btnShowToggleHighlightObj");
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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private void CheckAndDisplayMatchingSubject()
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{
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string examName = MotionEngine.GetModule<GlobalDataStorage>().ExamName;
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if (string.IsNullOrEmpty(examName))
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{
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Debug.LogWarning("未获取到题目名称");
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return;
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}
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// 检查是否包含"调拨入库"
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if (examName.Contains("调拨物资入库"))
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{
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Debug.Log($"题目包含调拨入库,显示调拨入库相关单据");
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// 显示调拨入库单据
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documentCollections = documentGoListDBRK;
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}
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else if (examName.Contains("到货验收"))
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{
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Debug.Log($"题目包含到货验收,显示采购物资入库单据");
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// 显示采购物资入库单据
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documentCollections = purchaseDocumentCollections;
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}
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else if (examName.Contains("代保管物资出库"))
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{
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Debug.Log($"题目包含到货验收,显示代保管出库");
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// 显示采购物资入库单据
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documentCollections = documentGoListTC;
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}
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else if (examName.Contains("退出退役资产代保管入库作业") || examName.Contains("代保管物资入库")|| examName.Contains("退出退役代保管入库") )
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{
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Debug.Log($"题目包含到货验收,显示退出退役资产代保管入库作业");
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// 显示采购物资入库单据
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documentCollections = documentGoListTCYUDBGRK;
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}
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else if (examName.Contains("跨省调拨物资"))
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{
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Debug.Log($"题目包含到货验收,显示退出退役资产物资代保管出库作业");
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// 显示采购物资入库单据
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documentCollections = documentGoListKSDBWZ;
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}
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else if (examName.Contains("借用物资出库"))
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{
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documentCollections = documentGoListXSKBSJYWZ;
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}
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else if (examName.Contains("库存物资报废"))
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{
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documentCollections = documentGoListKCWZBF;
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}
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else if (examName.Contains("领用出库"))
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{
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documentCollections = documentGoListWZLYCK;
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}
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else if (examName.Contains("退料物资入库"))
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{
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documentCollections = documentGoListTLWZRK;
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}
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else if (examName.Contains("电缆分支箱跨地市物资调配"))
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{
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inventoryReversalVoucherAnalyzer = (Framework.Dto.InventoryReversalVoucherAnalyzer)MotionEngine.GetModule<GlobalDataStorage>().materialTaskObj;
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if (inventoryReversalVoucherAnalyzer.formselection == "需求数量缺失")
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{
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var doc = documentGoListDLFZXKSWZDP.ToList();
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doc.RemoveAt(1);
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documentCollections = doc.ToArray();
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}
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else
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{
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var doc = documentGoListDLFZXKSWZDP.ToList();
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doc.RemoveAt(0);
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documentCollections = doc.ToArray();
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}
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}
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else if (examName.Contains("重点物资排产计划制定"))
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{
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documentCollections = documentGoListDLZDWZPCJH;
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}
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else if (examName.Contains("废旧物资入库") || examName.Contains("不可用办理实物退库"))
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{
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documentCollections = documentGoListDLFJWZRK;
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}
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else if (examName.Contains("借用物资系统归还系统操作") || examName.Contains("借用物资入库"))
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{
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documentCollections = documentGoListJYWZRK;
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}
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}
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bool isdown=false;
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/// <summary>
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/// 初始化
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/// </summary>
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public void Init()
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{
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CheckAndDisplayMatchingSubject();
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toggleGroup = GetComponent<ToggleGroup>();
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togParent = transform.Find("togParent");
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acceptParent = transform.Find("acceptParent");
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documentButtonPrefab = Resources.Load<GameObject>("Prefabs/单据/tog单据");
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if (btnShowToggle != null)
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{
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btnShowToggle.onClick.AddListener(() =>
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{
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ShowToggle();
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if (MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("重点物资排产计划制定") && !isdown)
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{
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btnSaveQuantityDocumentManagement.gameObject.SetActive(false);
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btnSaveQuantityDocumentManagementTemp.gameObject.SetActive(false);
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if (!isdown)
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{
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isdown = true;
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FileComponent.DownloadSingleFile("图纸及排产计划确认_答题卡1");
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}
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}
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});
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}
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if (documentButtonPrefab == null)
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{
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return;
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}
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for (int i = 0; i < documentCollections.Length; i++)
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{
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//string[] _name = documentCollections[i].name.Split('_');
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GenerateDocument(documentCollections[i].name);
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}
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////保存按钮
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btnSaveQuantityDocumentManagement.onClick.AddListener(() =>
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{
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btnSaveQuantityDocumentManagement.enabled = false;
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StartCoroutine(SaveQuantityDocumentManagement(btnSaveQuantityDocumentManagement.name));
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});
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btnSaveQuantityDocumentManagementTemp.onClick.AddListener(() =>
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{
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btnSaveQuantityDocumentManagementTemp.enabled = false;
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isSaveInput = true;
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StartCoroutine(SaveQuantityDocumentManagementTemp(btnSaveQuantityDocumentManagementTemp.name));
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});
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//单据生成后执行
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Invoke(nameof(ExecuteAfterDocumentGeneration), 1);
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}
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/// <summary>
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/// 保存按钮(单据验收完毕保存按钮)
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/// </summary>
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/// <returns></returns>
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private IEnumerator SaveQuantityDocumentManagement(string btname)
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{
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List<UI_StampConfirmation> uI_StampConfirmations = UI_StampConfirmationManager.Instance.uI_StampConfirmations;
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List<string> stampNames = new List<string>();
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for (int i = uI_StampConfirmations.Count - 1; i >= 0; i--)
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{
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string IsChecked = uI_StampConfirmations[i].IsClick ? "true" : "false";
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if (MotionEngine.GetModule<GlobalDataStorage>().ExamName == "电缆分支箱跨地市物资调配" && inventoryReversalVoucherAnalyzer.formselection == "默认")
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{
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if (uI_StampConfirmations[i].name == "需求数量确认")
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{
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IsChecked = "true";
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}
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}
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stampNames.Add(IsChecked);
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}
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yield return new WaitForSeconds(0.5f);
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bool isMatch = MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(stampNames);
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Debug.Log("单据验收完毕");
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isSave = false;
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btnSaveQuantityDocumentManagement.gameObject.SetActive(false);
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btnSaveQuantityDocumentManagementHighlightObj.gameObject.SetActive(true);
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if (MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("不可用办理实物退库") ||
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MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("废旧物资入库"))
|
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{
|
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LoadTriggerNextGuide("关闭");
|
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GameObject weight = GameObject.Find("地磅-称重台");
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weight.GetComponent<HighlightEffect>().highlighted = true;
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GameObject weightpole = GameObject.Find("地磅-称重杆");
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weightpole.GetComponent<HighlightEffect>().highlighted = true;
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}
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else
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{
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LoadTriggerNextGuide(btname);
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}
|
||
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}
|
||
|
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/// <summary>
|
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/// 保存按钮(单据填写保存按钮)
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
private IEnumerator SaveQuantityDocumentManagementTemp(string btname)
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{
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List<string> stampNames = new List<string>();
|
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for (int i = 0; i < InputFieldsConfirm.Count; i++)
|
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{
|
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stampNames.Add(InputFieldsConfirm[i].text);
|
||
}
|
||
|
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yield return new WaitForSeconds(0.5f);
|
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//单据确认
|
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bool isMatch = MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(stampNames);
|
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Debug.Log("单据确认完毕");
|
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isSaveTemp = false;
|
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btnSaveQuantityDocumentManagementTempHighlightObj.gameObject.SetActive(true);
|
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btnSaveQuantityDocumentManagementTemp.gameObject.SetActive(false);
|
||
for (int i = 0; i < hightObjConfirm.Count; i++)
|
||
{
|
||
hightObjConfirm[i].SetActive(false);
|
||
}
|
||
|
||
LoadTriggerNextGuide(btname);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 单据生成后执行
|
||
/// </summary>
|
||
private void ExecuteAfterDocumentGeneration()
|
||
{
|
||
UI_StampConfirmationManager.Instance.ExecuteAfterDocumentGeneration();
|
||
uI_StampConfirmations = FindObjectsOfType<UI_StampConfirmation>(true).ToList();
|
||
for (int i = 0; i < documentScripts.Count; i++)
|
||
{
|
||
for (int j = 0; j < documentScripts[i].tMP_InputFields.Count; j++)
|
||
{
|
||
if (documentCollections[i].isShow)
|
||
{
|
||
InputFieldsConfirm.Add(documentScripts[i].tMP_InputFields[j]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示单据
|
||
/// </summary>
|
||
/// <param name="name"></param>
|
||
public void ShowDocument(Toggle tog)
|
||
{
|
||
string _name = tog.name.Replace("Tog", "");
|
||
for (int i = 0; i < documentGoList.Count; i++)
|
||
{
|
||
documentGoList[i].SetActive(documentGoList[i].name.Contains(_name));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 按钮显示
|
||
/// </summary>
|
||
public void ShowToggle()
|
||
{
|
||
for (int i = 0; i < togList.Count; i++)
|
||
{
|
||
togList[i].gameObject.SetActive(documentCollections[i].isShow);
|
||
}
|
||
|
||
if (MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("代保管物资出库") ||
|
||
MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("领用出库"))
|
||
{
|
||
togList[0].isOn = false;
|
||
}
|
||
else
|
||
{
|
||
togList[0].isOn = true;
|
||
}
|
||
|
||
ShowDocument(togList[0]);
|
||
if (MotionEngine.GetModule<ProcessManager>().GetCurrentActionTitle() == "单据验收"|| MotionEngine.GetModule<ProcessManager>().GetCurrentActionTitle() == "分领导未签字校验")
|
||
{
|
||
btnSaveQuantityDocumentManagement.gameObject.SetActive(true);
|
||
}
|
||
if (MotionEngine.GetModule<ProcessManager>().GetCurrentActionTitle() == "单据确认")
|
||
{
|
||
btnSaveQuantityDocumentManagementTemp.gameObject.SetActive(true);
|
||
}
|
||
//btnSaveQuantityDocumentManagement.gameObject.SetActive(isSave);
|
||
//btnSaveQuantityDocumentManagementTemp.gameObject.SetActive(isSaveTemp);
|
||
LoadTriggerNextGuide("单据");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 隐藏按钮显示
|
||
/// </summary>
|
||
/// <param name="name"></param>
|
||
public void IsShowTrue(string name)
|
||
{
|
||
for (int i = 0; i < documentCollections.Length; i++)
|
||
{
|
||
if (documentCollections[i].name.Contains(name))
|
||
{
|
||
documentCollections[i].isShow = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 生成新的单据
|
||
/// </summary>
|
||
/// <param name="name"></param>
|
||
public void GenerateDocument(string name)
|
||
{
|
||
string[] _name = name.Split('_');
|
||
if (_name.Length > 1)
|
||
{
|
||
//生成按钮
|
||
GameObject go = Instantiate(documentButtonPrefab, togParent);
|
||
go.SetActive(false); //隐藏按钮
|
||
go.transform.name = "Tog" + _name[1];
|
||
Toggle tog = go.GetComponent<Toggle>();
|
||
if (tog != null && togParent != null)
|
||
{
|
||
togList.Add(tog);
|
||
Transform highlightObj = FindChildRecursively(tog.transform, "HighlightObj"); // tog.transform.Find("HighlightObj");//FindChildRecursively
|
||
if (highlightObj != null)
|
||
{
|
||
HightObjToList.Add(highlightObj);
|
||
highlightObj.transform.name = tog.name;
|
||
// 物体找到,可以进行相关操作
|
||
Debug.Log("找到 HighlightObj!");
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("未找到 HighlightObj!");
|
||
}
|
||
|
||
tog.group = toggleGroup;
|
||
tog.onValueChanged.AddListener((bool isOn) =>
|
||
{
|
||
if (isOn)
|
||
{
|
||
Debug.Log(tog.name + "单据按钮被点击");
|
||
ShowDocument(tog);
|
||
HightObjToListFalse(tog.name);
|
||
|
||
if (MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("代保管物资出库"))
|
||
{
|
||
TutorialGuideManager.Instance.TriggerNextGuide();
|
||
}
|
||
|
||
//LoadTriggerNextGuide();
|
||
}
|
||
});
|
||
tog.GetComponentInChildren<TextMeshProUGUI>().text = _name[1];
|
||
}
|
||
|
||
//生成单据
|
||
GameObject documentPrefab = Resources.Load<GameObject>("Prefabs/单据/" + _name[0] + "/" + _name[1]);
|
||
if (documentPrefab != null && acceptParent != null)
|
||
{
|
||
GameObject documentGo = Instantiate(documentPrefab, acceptParent);
|
||
documentGoList.Add(documentGo);
|
||
documentGo.transform.localPosition = Vector3.zero;
|
||
documentGo.transform.name = "Panel" + _name[1];
|
||
documentGo.SetActive(false);
|
||
DocumentScript documentScript = documentGo.GetComponent<DocumentScript>();
|
||
if (documentScript != null)
|
||
{
|
||
documentScripts.Add(documentScript);
|
||
}
|
||
|
||
Button btnClose = documentGo.transform.Find(_name[1] + "_btnClose").GetComponent<Button>();
|
||
if (btnClose != null)
|
||
{
|
||
btnClose.onClick.AddListener(() =>
|
||
{
|
||
for (int i = 0; i < togList.Count; i++)
|
||
{
|
||
togList[i].gameObject.SetActive(false);
|
||
documentGoList[i].SetActive(false);
|
||
}
|
||
|
||
btnSaveQuantityDocumentManagement.gameObject.SetActive(false);
|
||
btnSaveQuantityDocumentManagementTemp.gameObject.SetActive(false);
|
||
string str = MotionEngine.GetModule<ProcessManager>().GetCurrentActionTitle();
|
||
if (isSaveInput ||
|
||
str.Contains("数量清点") ||
|
||
MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("借用物资系统归还系统操作") ||
|
||
MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("借用物资入库") ||
|
||
MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("库存物资报废流程") ||
|
||
MotionEngine.GetModule<GlobalDataStorage>().ExamName.Contains("领用出库"))
|
||
{
|
||
LoadTriggerNextGuide(btnClose.name);
|
||
}
|
||
else
|
||
{
|
||
LoadTriggerNextGuide("关闭");
|
||
}
|
||
});
|
||
}
|
||
|
||
if (_name[1] == "入库单")
|
||
{
|
||
warehouseReceipt = documentGo.GetComponent<WarehouseReceipt>();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("未找到单据预制体:" + _name[0] + "/" + _name[1]);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Debug.Log("单据名称格式错误:" + name);
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 单据签字(外部调用)
|
||
/// </summary>
|
||
public void HightObjConfirmShow()
|
||
{
|
||
if (MotionFramework.MotionEngine.GetModule<ProcessManager>()._currentMode == ProcessMode.教学模式)
|
||
{
|
||
for (int i = 0; i < hightObjConfirm.Count; i++)
|
||
{
|
||
hightObjConfirm[i].SetActive(true);
|
||
}
|
||
|
||
btnSaveQuantityDocumentManagementTempHighlightObj.gameObject.SetActive(true);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 入库单签字
|
||
/// </summary>
|
||
public void HightObjWarehouseReceiptShow()
|
||
{
|
||
if (MotionFramework.MotionEngine.GetModule<ProcessManager>()._currentMode == ProcessMode.教学模式 && warehouseReceipt != null)
|
||
{
|
||
for (int i = 0; i < HightObjToList.Count; i++)
|
||
{
|
||
if (HightObjToList[i].name == "入库单")
|
||
{
|
||
HightObjToList[i].gameObject.SetActive(true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 隐藏按钮显示
|
||
/// </summary>
|
||
/// <param name="_name"></param>
|
||
public void HightObjToListFalse(string _name)
|
||
{
|
||
_name = _name.Replace("Tog", "");
|
||
for (int i = 0; i < HightObjToList.Count; i++)
|
||
{
|
||
if (HightObjToList[i].name.Contains(_name))
|
||
{
|
||
HightObjToList[i].gameObject.SetActive(false);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找指定物体下对应名字的子物体
|
||
/// </summary>
|
||
/// <param name="parent"></param>
|
||
/// <param name="name"></param>
|
||
/// <returns></returns>
|
||
private Transform FindChildRecursively(Transform parent, string name)
|
||
{
|
||
foreach (Transform child in parent)
|
||
{
|
||
if (child.name == name)
|
||
return child;
|
||
|
||
Transform result = FindChildRecursively(child, name);
|
||
if (result != null)
|
||
return result;
|
||
}
|
||
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 单据
|
||
/// </summary>
|
||
[System.Serializable]
|
||
public class DocumentCollection
|
||
{
|
||
/// <summary>
|
||
/// 单据名称
|
||
/// </summary>
|
||
public string name;
|
||
|
||
/// <summary>
|
||
/// 显示(按钮是否显示,有的单据为操作过程中生成的单据,刚开始不显示,生成单据后才显示)
|
||
/// </summary>
|
||
public bool isShow;
|
||
} |