57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using DefaultNamespace;
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using DefaultNamespace.ProcessMode;
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using Framework.Manager;
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using MotionFramework;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using static InterfaceManager;
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public class ChatPanel : MonoBehaviour
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{
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public int chatIndex = 0;
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public List<string> chatContent = new List<string>();
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public static bool isclick;
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// Start is called before the first frame update
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void Start()
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{
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this.GetComponent<Button>().onClick.AddListener(() => { ChangeContent(); });
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ShowChatPanel()
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{
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transform.GetComponentInChildren<TextMeshProUGUI>().text = chatContent[chatIndex];
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chatIndex++;
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}
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private void ChangeContent()
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{
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isclick = true;
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chatIndex++;
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if (chatIndex < chatContent.Count)
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{
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transform.GetComponentInChildren<TextMeshProUGUI>().text = chatContent[chatIndex];
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}
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else
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{
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//GameMannage.instance.StepAdd();
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chatIndex = 3;
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//司机进入服务大厅
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MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick("对话结束");
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LoadTriggerNextGuide("对话");
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gameObject.SetActive(false);
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return;
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}
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}
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}
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