Tz2/Assets/Zion/Scripts/ERP/参照借料申请单进行借料/BorrowMaterialRequestManage...

73 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using Framework.Manager;
using MotionFramework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 完成箱式开闭所借用物资领料出库系统操作
/// </summary>
public class BorrowMaterialRequestManager : MonoBehaviour
{
public InputField jieliao;
public Toggle faliao;
public Toggle xuanze;
public TMP_InputField yuliu;
public TMP_InputField yuliuhang;
public Button chaxun;
public Button faliaoBt;
public GameObject plane1;
public GameObject plane2;
public GameObject plane3;
private void Start()
{
chaxun.onClick.AddListener(delegate
{
List<string> list = new List<string>();
list.Add(jieliao.text);
list.Add(faliao.isOn.ToString());
if (MotionEngine.GetModule<ProcessManager>().HandleClick(list))
{
plane1.SetActive(false);
plane2.SetActive(true);
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
faliaoBt.onClick.AddListener(delegate
{
if(!xuanze.isOn)
return;
if(yuliu.text=="")
return;
if (yuliuhang.text == "")
return;
List<string> list = new List<string>();
list.Add(xuanze.isOn.ToString());
list.Add(yuliu.text);
list.Add(yuliuhang.text);
if (MotionEngine.GetModule<ProcessManager>().HandleClick(list))
{
plane3.SetActive(true);
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
}
}