Tz2/Assets/Zion/Scripts/ERP/工程结余物资不可用办理实物退库/ERP_ScrapInboundOrders.cs

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1.3 KiB
C#
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using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
/// <summary>
/// 괩록膠栗흙욋데
/// </summary>
public class ERP_ScrapInboundOrders : MonoBehaviour
{
/// <summary>
///<2F>헝데뵀
/// </summary>
[Header("<22>헝데뵀")]
public InputField orders;
/// <summary>
///묏낍
/// </summary>
[Header("묏낍")]
public InputField factory;
/// <summary>
/// 女충1꿴璂객큐
/// </summary>
[Header("女충1꿴璂객큐")]
public Button Selectbt1;
/// <summary>
/// 댔丹객큐
/// </summary>
public Button printbt;
void Start()
{
Selectbt1.onClick.AddListener(() =>
{
List<string> inputList = new List<string>();
inputList.Add(orders.text);
inputList.Add(factory.text);
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(inputList);
LoadTriggerNextGuide();
});
printbt.onClick.AddListener(() =>
{
MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { "댔丹흙욋데" });
DocumentManagement.Instance.IsShowTrue("써岱膠栗藁죕흙욋데");
LoadTriggerNextGuide();
});
}
void Update()
{
}
}