Tz2/Assets/Zion/Scripts/ERP/打印出库单/SwitchgearMaterialOutboundS...

64 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using Framework.Manager;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 箱式开闭所借用物资领料出库系统操作
/// </summary>
public class SwitchgearMaterialOutboundServiceManager : MonoBehaviour
{
public InputField gongchang;
public InputField guozhangriqi;
public Button chaxun;
public GameObject plane1;
public GameObject plane2;
public GameObject plane3;
public Button dayinchukudan;
void Start()
{
chaxun.onClick.AddListener(delegate
{
List<string> list = new List<string>();
list.Add(gongchang.text);
list.Add(guozhangriqi.text);
if (MotionEngine.GetModule<ProcessManager>().HandleClick(list))
{
plane1.SetActive(false);
plane2.SetActive(true);
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
dayinchukudan.onClick.AddListener(delegate
{
if (MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>
{
"出库单"
}))
{
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
}
// Update is called once per frame
void Update()
{
}
}