61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DefaultNamespace.ProcessMode;
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using Framework.Manager;
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using MotionFramework;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 管理库存收发货+物资领用出库
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/// </summary>
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public class InventoryTransactionManager : MonoBehaviour
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{
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public TMP_InputField numberinput;
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public Button querybt;
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public GameObject plane1;
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public GameObject plane2;
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public GameObject plane3;
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public TMP_InputField shuliang;
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public TMP_InputField pici;
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public TMP_InputField kucundidian;
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public Button jiancha;
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public Button guozhang;
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private void Start()
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{
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jiancha.onClick.AddListener(delegate
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{
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List<string> list = new List<string>();
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list.Add(shuliang.text);
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list.Add(pici.text);
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list.Add(kucundidian.text);
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if (MotionEngine.GetModule<ProcessManager>().HandleClick(list))
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{
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plane2.SetActive(true);
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TutorialGuideManager.Instance.TriggerNextGuide();
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}
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});
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guozhang.onClick.AddListener(delegate
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{
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// MotionEngine.GetModule<ProcessManager>().HandleClick("过账");
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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querybt.onClick.AddListener(delegate
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{
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MotionEngine.GetModule<ProcessManager>().HandleClick(numberinput.text);
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plane3.SetActive(false);
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plane1.SetActive(true);
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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}
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}
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