37 lines
991 B
C#
37 lines
991 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DefaultNamespace.ProcessMode;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class MaterialIssueDeliveryNoteManager : MonoBehaviour
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{
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public TMP_InputField kuguanyuan;
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public TMP_InputField cangkuzhuguanshenhe;
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public TMP_InputField jihe;
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public TMP_InputField lingliaoyuan;
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public Button closebt;
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private void Start()
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{
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closebt.onClick.AddListener(() =>
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{
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List<string> inputList = new List<string>();
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inputList.Add(kuguanyuan.text);
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inputList.Add(cangkuzhuguanshenhe.text);
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inputList.Add(jihe.text);
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inputList.Add(lingliaoyuan.text);
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bool isSave = MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(inputList);
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if (isSave)
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{
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// 保存成功
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Debug.Log("保存成功");
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}
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});
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}
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}
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