57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System.Collections.Generic;
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using DefaultNamespace.ProcessMode;
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using Framework.Manager;
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using UnityEngine;
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using UnityEngine.UI;
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public class RetiredAssetOutboundCustodyManager : MonoBehaviour
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{
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public InputField danhao;
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public InputField gongchang;
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public Button chaxun;
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public Button dayin;
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public Button dayin2;
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public GameObject plane1;
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public Toggle togg;
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private void Start()
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{
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togg.onValueChanged.AddListener(delegate
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{
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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dayin.onClick.AddListener(delegate
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{
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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chaxun.onClick.AddListener(delegate
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{
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List<string> stampNames = new List<string>();
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stampNames.Add(danhao.text);
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stampNames.Add(gongchang.text);
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bool isMatch = MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(stampNames);
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plane1.SetActive(true);
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Debug.Log("查询结果:" + isMatch);
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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dayin2.onClick.AddListener(delegate
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{
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MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick("打印");
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TutorialGuideManager.Instance.TriggerNextGuide();
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});
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}
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}
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