更新UI
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@ -6149,8 +6149,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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rawImage: {fileID: 0}
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ToptextMeshProUGUI: {fileID: 7422747128085603084}
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ContentTextMeshProUGUI: {fileID: 3961857557312585488}
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ToptextMeshProUGUI: {fileID: 3537614223452388336}
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ContentTextMeshProUGUI: {fileID: 7313303096279430194}
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--- !u!1 &3236435773730427489
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GameObject:
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m_ObjectHideFlags: 0
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@ -51,8 +51,14 @@ public class NPC_Attach10002_2002 : NPC_Attach_Base
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//Óë¿Í»§¹µÍ¨
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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{
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panel.Init(custom.triggerName, "拿取工具。", "客户", 0, (intTemp) =>
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panel.Init(custom.triggerName, "컬혤묏야。", "寧돔일可", 0, (intTemp) =>
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{
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List<ItemInfo> items2 = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List<string> { "괆窟풂", "없鍍쭁介독" });
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items2.ForEach(item =>
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{
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PacksackBagMgr.Instance.AddOneToolOrMater(item);
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});
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ProcessManager.Instance.IsRightSubProcessStepsTriggerID(custom.triggerName, true);
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custom.StopAnimator();
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customIndex++;
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@ -33,14 +33,14 @@ public class RawImageScript : MonoBehaviour, IPointerEnterHandler, IPointerExitH
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Camera renderCamera = null;
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int layerMask = 0;
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if (hoveredObject.name == "正常高粱")
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if (hoveredObject.name == "正常高粱RawImage")
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{
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Debug.Log("我进正常高粱了");
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renderCamera = GameObject.Find("Camera_Normal").GetComponent<Camera>();
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layerMask = 1 << LayerMask.NameToLayer("Split_Normal");
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// 步骤3:生成射线
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}
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else if (hoveredObject.name == "病株")
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else if (hoveredObject.name == "病株RawImage")
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{
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Debug.Log("我进病株了");
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renderCamera = GameObject.Find("Camera_Disease").GetComponent<Camera>();
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