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m_PrefabInstance: {fileID: 1328008451231791874} + m_PrefabAsset: {fileID: 0} diff --git a/Assets/Scripts/HQB/SorghumController.cs b/Assets/Scripts/HQB/SorghumController.cs index 19e0336..cf50ac0 100644 --- a/Assets/Scripts/HQB/SorghumController.cs +++ b/Assets/Scripts/HQB/SorghumController.cs @@ -7,26 +7,41 @@ using UnityEngine.SocialPlatforms; public enum SorghumState { - Healthy, - Diseased + Diseased,//²¡Öê³ÉÊì + Healthy,//½¡¿µ³ÉÊì +} + +public enum SorghumPeriod +{ + Mature,//³ÉÊì + Seedling//Ó×Ãç } public class SorghumController : PermanentTriggerBase { - public GameObject DiseasedStrain; - public GameObject HealthyStrain; + public GameObject Diseased_Mature;//²¡Öê³ÉÊì + public GameObject Healthy_Mature;//½¡¿µ³ÉÊì + public GameObject Diseased_Seedling;//²¡Öê³ÉÊì + public GameObject Healthy_Seedling;//½¡¿µÓ×Ãç public SorghumState State = SorghumState.Healthy; + public SorghumPeriod Period = SorghumPeriod.Mature; public bool RandomRotate = true; //LODGroup lodGroup = null; - public void Init(SorghumState _state = SorghumState.Healthy, bool _rand = false) + public void Init(SorghumState _state = SorghumState.Healthy, SorghumPeriod _period = SorghumPeriod.Mature, bool _rand = false) { State = _state; - DiseasedStrain.SetActive(State == SorghumState.Diseased); - HealthyStrain.SetActive(State == SorghumState.Healthy); + Period = _period; + //DiseasedStrain.SetActive(State == SorghumState.Diseased); + //HealthyStrain.SetActive(State == SorghumState.Healthy); + + Diseased_Mature.SetActive(State == SorghumState.Diseased && Period == SorghumPeriod.Mature);//²¡Öê³ÉÊì + Healthy_Mature.SetActive(State == SorghumState.Healthy && Period == SorghumPeriod.Mature); //½¡¿µ³ÉÊì + Diseased_Seedling.SetActive(State == SorghumState.Diseased && Period == SorghumPeriod.Seedling);//²¡Öê³ÉÊì + Healthy_Seedling.SetActive(State == SorghumState.Healthy && Period == SorghumPeriod.Seedling); //½¡¿µÓ×Ãç RandomRotate = _rand; if (RandomRotate) @@ -52,23 +67,41 @@ public class SorghumController : PermanentTriggerBase case SorghumState.Healthy: triggerName = "¸ßÁ»_Õý³£"; this.gameObject.name = "¸ßÁ»_Õý³£"; - //lodGroup = HealthyStrain.GetComponent(); break; + } + switch (Period) + { + //lodGroup = HealthyStrain.GetComponent(); + case SorghumPeriod.Seedling: + triggerName += "Ó×Ãç"; + this.gameObject.name += "Ó×Ãç"; + break; + case SorghumPeriod.Mature: + triggerName += "³ÉÊì"; + this.gameObject.name += "³ÉÊì"; + break; + } } public GameObject GetCurrentSorghum() { - if (State == SorghumState.Diseased) + if (Period == SorghumPeriod.Mature) { - return DiseasedStrain; + if (State == SorghumState.Diseased) + return Diseased_Mature; + else + return Healthy_Mature; + } else { - return HealthyStrain; + if (State == SorghumState.Diseased) + return Diseased_Seedling; + else + return Healthy_Seedling; } - } protected override void OnMDown() @@ -82,8 +115,10 @@ public class SorghumController : PermanentTriggerBase GameObject targetObj = GameObject.Find("Split_Obj"); - GameObject targetHD = targetObj.transform.GetChild(0).gameObject; - GameObject targetSD = targetObj.transform.GetChild(1).gameObject; + GameObject targetHD_M = targetObj.transform.GetChild(0).gameObject; + GameObject targetSC_M = targetObj.transform.GetChild(1).gameObject; + GameObject targetHD_S = targetObj.transform.GetChild(2).gameObject; + GameObject targetSC_S = targetObj.transform.GetChild(3).gameObject; GameObject SplitCamera = GameObject.Find("SplitCamera"); foreach (Transform item in SplitCamera.transform) @@ -91,17 +126,26 @@ public class SorghumController : PermanentTriggerBase item.gameObject.SetActive(true); } + targetHD_M.SetActive(false); + targetHD_S.SetActive(false); + targetSC_M.SetActive(false); + targetSC_S.SetActive(false); + if (State == SorghumState.Diseased) { - targetHD.SetActive(true); - targetSD.SetActive(false); + if (Period == SorghumPeriod.Seedling) + targetHD_S.SetActive(true); + else + targetHD_M.SetActive(true); GameManager.UIMgr.ShowPanel(E_UI_Layer.Top); GameManager.UIMgr.ShowPanel(E_UI_Layer.Top, (p) => { p.Init(); }); } else { - targetHD.SetActive(false); - targetSD.SetActive(true); + if (Period == SorghumPeriod.Seedling) + targetSC_S.SetActive(true); + else + targetSC_M.SetActive(true); GameManager.UIMgr.ShowPanel(E_UI_Layer.Top); GameManager.UIMgr.ShowPanel(E_UI_Layer.Top, (p) => { p.Init(); }); } @@ -113,7 +157,7 @@ public class SorghumController : PermanentTriggerBase //if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study) //{ - _highlight = GetComponentInChildren(); + //_highlight = GetComponentInChildren(); if (_highlight != null) _highlight.SetHighlighted(true); diff --git a/Assets/Scripts/HQB/SorghumFieldController.cs b/Assets/Scripts/HQB/SorghumFieldController.cs index 95824a6..bc6e3c3 100644 --- a/Assets/Scripts/HQB/SorghumFieldController.cs +++ b/Assets/Scripts/HQB/SorghumFieldController.cs @@ -12,6 +12,8 @@ public class SorghumFieldController : MonoBehaviour public float strainDistance = 1; public float diseasedRate = 0; + public SorghumPeriod sorghumPeriod = SorghumPeriod.Mature; + // ÐÂÔö¶¯Ì¬äÖȾÏà¹Ø×Ö¶Î [Header("Dynamic Rendering")] public int chunksPerAxis = 10; // ÿÖáÇø¿éÊýÁ¿ @@ -41,7 +43,7 @@ public class SorghumFieldController : MonoBehaviour // Ô¤Éú³ÉËùÓиßÁ»²¢·ÖÅäµ½Çø¿é GenerateSorghumGrid(sorghumPrefab, rowDistance, strainDistance); - ProcessDiseasedPlants(diseasedRate, randomRotate); + ProcessDiseasedPlants(diseasedRate, randomRotate, sorghumPeriod); // ³õʼÒþ²ØËùÓиßÁ» SetAllChunksVisibility(true); @@ -55,8 +57,8 @@ public class SorghumFieldController : MonoBehaviour { Vector3 spawnPos = new Vector3(x, fieldBounds.min.y, z); GameObject obj = Instantiate(prefab, spawnPos, Quaternion.identity, fieldArea.transform); - - + + AddToChunk(obj); } } @@ -76,7 +78,7 @@ public class SorghumFieldController : MonoBehaviour chunkMap[chunkCoord].Add(sorghum); } - void ProcessDiseasedPlants(float diseasedRate, bool randomRotate) + void ProcessDiseasedPlants(float diseasedRate, bool randomRotate, SorghumPeriod period) { SorghumController[] sorghumControllers = FindObjectsOfType(); int DisCount = (int)(sorghumControllers.Length * diseasedRate); @@ -85,7 +87,7 @@ public class SorghumFieldController : MonoBehaviour int iter = (int)(sorghumControllers.Length * UnityEngine.Random.value); if (iter >= sorghumControllers.Length) iter = sorghumControllers.Length - 1; if (iter < 0) iter = 0; - sorghumControllers[iter].Init(SorghumState.Diseased, randomRotate); + sorghumControllers[iter].Init(SorghumState.Healthy, SorghumPeriod.Mature, randomRotate); sorghumControllers[iter] = sorghumControllers[sorghumControllers.Length - 1]; SorghumController[] newArry = new SorghumController[sorghumControllers.Length - 1]; Array.Copy(sorghumControllers, newArry, sorghumControllers.Length - 1); @@ -93,7 +95,7 @@ public class SorghumFieldController : MonoBehaviour foreach (var item in sorghumControllers) { - item.Init(SorghumState.Healthy, randomRotate); + item.Init(SorghumState.Healthy, period, randomRotate); SetRenderersEnabled(false, item.gameObject); //item.gameObject.GetComponentInChildren().enabled = false; // ³õʼÒþ²Ø }