修改对焦位置
This commit is contained in:
parent
95f650edf0
commit
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@ -3117,6 +3117,28 @@ MeshCollider:
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@ -3410,6 +3432,24 @@ MeshCollider:
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--- !u!23 &1680383657 stripped
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@ -3576,10 +3616,26 @@ PrefabInstance:
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@ -3638,7 +3694,7 @@ BoxCollider:
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@ -4812,7 +4868,7 @@ PrefabInstance:
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@ -23,13 +23,44 @@ Transform:
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@ -41,7 +72,7 @@ GameObject:
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@ -63,8 +94,6 @@ Transform:
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@ -87,7 +116,7 @@ MonoBehaviour:
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@ -98,8 +127,8 @@ BoxCollider:
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--- !u!1 &117401409998911646 stripped
|
--- !u!1 &117401409998911646 stripped
|
||||||
|
|
|
||||||
|
|
@ -66,7 +66,7 @@ public class RangeFinding : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
posTwo = Input.mousePosition;
|
posTwo = Input.mousePosition;
|
||||||
if (Physics.Raycast(ray2, out hit2, 1000) && posOne == posTwo)
|
if (Physics.Raycast(ray2, out hit2, 1000))
|
||||||
{
|
{
|
||||||
if (hit2.collider.gameObject.GetComponent<SorghumController>() == null)
|
if (hit2.collider.gameObject.GetComponent<SorghumController>() == null)
|
||||||
return;
|
return;
|
||||||
|
|
@ -98,16 +98,16 @@ public class RangeFinding : MonoBehaviour
|
||||||
|
|
||||||
if (Sorg_posOne == Sorg_posTwo)
|
if (Sorg_posOne == Sorg_posTwo)
|
||||||
{
|
{
|
||||||
Transform low_P = Sorg_posOne.transform.Find("lowPoint");
|
Transform low_P = Sorg_posOne.transform.Find("高粱/lowPoint");
|
||||||
Transform high_P = Sorg_posOne.transform.Find("highPoint");
|
Transform high_P = Sorg_posOne.transform.Find("高粱/highPoint");
|
||||||
myDistanceObj.transform.GetChild(0).position = low_P.position;
|
myDistanceObj.transform.GetChild(0).position = low_P.position;
|
||||||
myDistanceObj.transform.GetChild(1).position = high_P.position;
|
myDistanceObj.transform.GetChild(1).position = high_P.position;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
Transform low_P = Sorg_posTwo.transform.Find("highPoint");
|
Transform low_P = Sorg_posTwo.transform.Find("高粱/highPoint");
|
||||||
Transform high_P = Sorg_posOne.transform.Find("highPoint");
|
Transform high_P = Sorg_posOne.transform.Find("高粱/highPoint");
|
||||||
myDistanceObj.transform.GetChild(0).position = low_P.position;
|
myDistanceObj.transform.GetChild(0).position = low_P.position;
|
||||||
myDistanceObj.transform.GetChild(1).position = high_P.position;
|
myDistanceObj.transform.GetChild(1).position = high_P.position;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue