读取PPT界面

This commit is contained in:
huqibin 2025-05-23 16:23:41 +08:00
parent 24ce64cf80
commit 73574e1174
27 changed files with 2499 additions and 45 deletions

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wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
@ -51,9 +51,9 @@ TextureImporter:
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@ -143,7 +143,7 @@ TextureImporter:
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physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
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@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@ -36,13 +36,13 @@ TextureImporter:
filterMode: 1
aniso: 2
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
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compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
@ -51,9 +51,9 @@ TextureImporter:
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@ -143,7 +143,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 12
mipmaps:
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linearTexture: 0
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@ -36,13 +36,13 @@ TextureImporter:
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mipBias: 0
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@ -51,9 +51,9 @@ TextureImporter:
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@ -143,7 +143,7 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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mipmaps:
mipMapMode: 0
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@ -36,13 +36,13 @@ TextureImporter:
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mipBias: 0
wrapU: 0
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nPOTScale: 0
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compressionQuality: 50
spriteMode: 0
spriteMode: 1
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spriteMeshType: 1
alignment: 0
@ -51,9 +51,9 @@ TextureImporter:
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@ -143,7 +143,7 @@ TextureImporter:
outline: []
physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
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indices:

View File

@ -0,0 +1,237 @@
using Aspose.Slides;
using Aspose.Words.Lists;
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public static class LoadPPTTest
{
/// <summary>
///
/// </summary>
private static Dictionary<string, List<Texture2D>> texturesDic = new Dictionary<string, List<Texture2D>>();
/// <summary>
/// PPT所有路径
/// </summary>
private static string[] pptsPath = null;
/// <summary>
/// 加载单个课程所有图片
/// </summary>
/// <param name="pptName"></param>
/// <returns></returns>
public static List<Texture2D> LoadPPTItems(string pptName)
{
string pptPath = GetPPTPathByName(pptName);
return GetTexture2DsByName(pptName, pptPath);
//target.StartCoroutine(LoadAllPPTFiles(pptPath));
}
public static string[] PPTName()
{
///切割pptsPath
return pptsPath;
}
private static List<Texture2D> GetTexture2DsByName(string pptName, string pptPath)
{
if (!texturesDic.ContainsKey(pptName))
{
texturesDic.Add(pptName, LoadAllPPTFiles(pptPath));
return LoadAllPPTFiles(pptPath);
}
else
{
foreach (var item in texturesDic.Keys)
{
if (item.Equals(pptName))
return texturesDic[item];
}
}
return null;
}
/// <summary>
/// 获取当前课程PPT目录
/// </summary>
/// <param name="pptName">名称</param>
/// <returns></returns>
private static string GetPPTPathByName(string pptName)
{
foreach (var item in pptsPath)
{
if (item.Contains(pptName))
return item;
}
return null;
}
/// <summary>
/// 获取文件夹下所有.pptx文件
/// </summary>
/// <param name="folderPath"></param>
public static void PPTFiles(string folderPath)
{
string fullPPTFolderPath = Path.Combine(Application.streamingAssetsPath, folderPath);
pptsPath = Directory.GetFiles(fullPPTFolderPath, "*.pptx");
}
//public static async UniTask LoadAllPPTFiles(string pptName, string folderPath)
//{
// List<Texture2D> texture2Ds = new List<Texture2D>();
// Presentation presentation = new Presentation(folderPath);
// // 遍历文档(只做示例使用自己根据需求拓展)
// for (int i = 0; i < presentation.Slides.Count; i++)
// {
// await UniTask.Yield();
// ISlide slide = presentation.Slides[i];
// var bitmap = slide.GetThumbnail(1f, 1f);
// // 声明内存流将图片转换为内存流再由流转换为byte数组然后用texture2d加载byte数组
// using (MemoryStream ms = new MemoryStream())
// {
// bitmap.Save(ms, ImageFormat.Jpeg);
// byte[] buff = new byte[ms.Length];
// ms.Seek(0, SeekOrigin.Begin);
// await ms.ReadAsync(buff, 0, (int)ms.Length);
// Texture2D texture2D = new Texture2D(2, 2);
// texture2D.LoadImage(buff);
// texture2Ds.Add(texture2D);
// }
// }
// texturesDic.Add(pptName, texture2Ds);
// Debug.Log("所有PPT加载完成");
//}
public static List<Texture2D> LoadAllPPTFiles(string folderPath)
{
List<Texture2D> texture2Ds = new List<Texture2D>();
Presentation presentation = new Presentation(folderPath);
// 遍历文档(只做示例使用自己根据需求拓展)
for (int i = 0; i < presentation.Slides.Count; i++)
{
ISlide slide = presentation.Slides[i];
var bitmap = slide.GetThumbnail(1f, 1f);
// 声明内存流将图片转换为内存流再由流转换为byte数组然后用texture2d加载byte数组
using (MemoryStream ms = new MemoryStream())
{
bitmap.Save(ms, ImageFormat.Jpeg);
byte[] buff = new byte[ms.Length];
ms.Seek(0, SeekOrigin.Begin);
ms.Read(buff, 0, (int)ms.Length);
// 注意这个image的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高
System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms);
Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height);
texture2D.LoadImage(buff);
texture2Ds.Add(texture2D);
}
}
Debug.Log("所有PPT加载完成");
return texture2Ds;
}
// 逐个加载每个PPT文件
/// <summary>
/// 分割ppt路径名称
/// </summary>
/// <param name="pptname"></param>
public static string PathName(string pptname)
{
if (string.IsNullOrEmpty(pptname))
{
Debug.LogError("路径不能为空!");
return null;
}
string standardizedPath = pptname.Replace('\\', '/');
// 获取无扩展名的文件名
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(standardizedPath);
Debug.Log("文件名: " + fileNameWithoutExtension);
return fileNameWithoutExtension;
}
/// <summary>
/// 从文件名中提取开头的数字(如 "1-第一章" -> 返回 1
/// </summary>
public static int ExtractLeadingNumber(string fileName)
{
if (string.IsNullOrEmpty(fileName)) return 0;
// 找到第一个数字序列
var numStr = new string(fileName.TakeWhile(char.IsDigit).ToArray());
return int.TryParse(numStr, out int num) ? num : 0;
}
}
//public class LoadPPTTest : MonoBehaviour
//{
// public static LoadPPTTest Instance;
// private void Start()
// {
// Instance = this;
// //LoadPPTTest.Instance.LoadPPTGO(Application.streamingAssetsPath + "/PPT/1-第一章 绪论.pptx");
// }
// public IEnumerator LoadPPTGOCoroutine(string pptPath ,GameObject imageprefab, Transform content)
// {
// //清理content下的旧物体
// for (int i = 0; i < content.childCount; i++)
// {
// Destroy(content.GetChild(i).gameObject);
// }
// yield return null;
// Presentation presentation = new Aspose.Slides.Presentation(pptPath);
// int totalSlides = presentation.Slides.Count;
// // 逐页处理 PPT 幻灯片
// for (int i = 0; i < totalSlides; i++)
// {
// ISlide slide = presentation.Slides[i];
// var bitmap = slide.GetThumbnail(1f, 1f);
// // 使用内存流将图片转换为 Texture2D
// using (MemoryStream ms = new MemoryStream())
// {
// bitmap.Save(ms, ImageFormat.Jpeg);
// byte[] buff = new byte[ms.Length];
// ms.Seek(0, SeekOrigin.Begin);
// ms.Read(buff, 0, (int)ms.Length);
// // 获取图片宽高
// System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms);
// // 创建 Texture2D 并加载图片数据
// Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height);
// texture2D.LoadImage(buff);
// // 实例化 Image 并设置到 content 下
// Image image = Instantiate(imageprefab, content).GetComponent<Image>();
// image.rectTransform.sizeDelta = new Vector2(sizeImage.Width, sizeImage.Height);
// image.sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), Vector2.zero);
// }
// // 每处理一页后暂停一帧,分散负载
// yield return null;
// }
// }
// public void LoadPPTGO(string pptPath, GameObject imageprefab, Transform content)
// {
// StartCoroutine(LoadPPTGOCoroutine(pptPath, imageprefab, content));
// }
//}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc7c87b8ab572f34fb8f1f3a831ce782
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -16,7 +16,7 @@ public class UI_TipsForPracticePanelPPTNameItem : BaseItem
/// </summary>
public Toggle PPTName_Tog;
public UI_TipsForPracticePanel practicePanel;
public UI_PPTForPracticePanel practicePanel;
private ToggleGroup toggleGroup;

View File

@ -0,0 +1,123 @@
using Cysharp.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UI_PPTForPracticePanel : BasePanel
{
public GameObject pptImagePrefab;
public RectTransform content;
public ScrollRect scrollRect;
//public ScrollRect leftscrollRect;
public UI_TipsForPracticePanelPPTNameItem pptNameItem;
public RectTransform Left_content;
public CanvasGroup canvasGroup;
protected override void Awake()
{
canvasGroup.alpha = 1f;
string[] ppts = LoadPPTTest.PPTName();
// 1. 提取文件名并解析数字前缀
var sortedItems = ppts
.Select(path => new
{
Path = path,
Name = LoadPPTTest.PathName(path),
Order = LoadPPTTest.ExtractLeadingNumber(LoadPPTTest.PathName(path)) // 提取数字
})
.OrderBy(item => item.Order) // 按数字排序
.ToList();
// 2. 生成排序后的按钮
foreach (var item in sortedItems)
{
var buttonItem = Instantiate(pptNameItem, Left_content);
buttonItem.Init(item.Name);
buttonItem.PPTName_Tog.gameObject.name = item.Name;
Debug.Log($"已创建按钮: {item.Name} (排序键: {item.Order})");
}
base.Awake();
//pptConfig = JsonManager.LoadData<PPTConfig>("pptConfig");
if (ppts == null || ppts.Length == 0)
{
Debug.LogError("PPT路径数组未初始化或为空");
return;
}
}
public override async void ShowMe()
{
base.ShowMe();
string pptBtnName = Left_content.GetChild(0).GetComponent<UI_TipsForPracticePanelPPTNameItem>().PPTName_Tog.gameObject.name;
OnClick(pptBtnName);
//await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
}
public override async void HideMe()
{
base.HideMe();
//await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
}
protected override async void OnClick(string btnName)
{
Debug.Log(btnName);
switch (btnName)
{
case "retrun_Btn":
GameManager.UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.System, (panel) =>
{
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot, (panel) =>
{
Debug.Log(".1");
GameManager.UIMgr.HidePanel<UI_TipsForPracticePanel>();
GameManager.UIMgr.HidePanel<UI_MainTitlePanel>();
});
});
//Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
break;
}
//await ToolManager.RefreshScrollView(content, scrollRect);
}
protected override void OnChangeToggle(string togglePath, bool isOn)
{
base.OnChangeToggle(togglePath, isOn);
switch (togglePath)
{
default:
if (isOn)
{
List<Texture2D> textures = LoadPPTTest.LoadPPTItems(togglePath);
if (textures != null)
{
DisplayPPT(textures);
}
}
break;
}
}
private void DisplayPPT(List<Texture2D> textures)
{
foreach (Transform child in content)
{
Destroy(child.gameObject);
}
Debug.LogError("texturesCount:" + textures.Count);
foreach (var texture in textures)
{
RawImage rawImage = pptImagePrefab.GetComponent<RawImage>();
RawImage image = Instantiate(rawImage, content);
image.texture = texture;
image.rectTransform.sizeDelta = new Vector2(1608, 940);
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: faf4071e57ea65c4aa74e8c55e4a78b1
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:

View File

@ -38,7 +38,7 @@ public class UI_SelectModePanel : BasePanel
switch (btnName)
{
case "Theoretical learning_Btn":
GameManager.UIMgr.ShowPanel<UI_TipsForPracticePanel>(E_UI_Layer.System, (panel) =>
GameManager.UIMgr.ShowPanel<UI_PPTForPracticePanel>(E_UI_Layer.System, (panel) =>
{
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
{
@ -48,7 +48,7 @@ public class UI_SelectModePanel : BasePanel
});
});
//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
break;
case "Practical assessment_Btn":
Debug.Log("加载实操考核");

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 703f8a94a2843214c9b291f88458f54f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,31 @@
{
"pptFiles": [
{
"fileName": "育苗前种子处理"
},
{
"fileName": "播撒育苗技术流程"
},
{
"fileName": "精细整地要求"
},
{
"fileName": "苗龄与叶龄标准"
},
{
"fileName": "移栽时机和方式管理"
},
{
"fileName": "移栽后管理"
},
{
"fileName": "田间管理"
},
{
"fileName": "病虫害防治"
},
{
"fileName": "种子收货与储藏"
}
]
}

View File

@ -0,0 +1,7 @@
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guid: cd056392319b8404c96184c3187f8ebd
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