UI呈现Title

This commit is contained in:
huqibin 2025-05-30 16:24:29 +08:00
parent 9c1800298b
commit 7da02fd3ce
7 changed files with 12 additions and 12 deletions

View File

@ -11750,7 +11750,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
@ -12144,7 +12144,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &455025718827277910
RectTransform:
m_ObjectHideFlags: 0
@ -14149,14 +14149,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: 35e6277db608d86409a6fcb87ff3388e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -95,14 +95,14 @@ public class SorghumController : PermanentTriggerBase
{
targetHD.SetActive(true);
targetSD.SetActive(false);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Top);
GameManager.UIMgr.ShowPanel<UI_GraphicRextualPanel>(E_UI_Layer.Top, (p) => { p.Init(); });
}
else
{
targetHD.SetActive(false);
targetSD.SetActive(true);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Top);
GameManager.UIMgr.ShowPanel<UI_PlantComparisonPanel>(E_UI_Layer.Top, (p) => { p.Init(); });
}
}

View File

@ -291,14 +291,14 @@ public class GameManager : SingletonAutoMono<GameManager>
UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
// StartCoroutine(AsyncFinalLoadScene());
//显示UI菜单列表
if (NetMgr.operationType != "3")
{
//UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Mid);
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Top, panel => { panel.Init(); });
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Top, (panel) => { panel.Init(); });
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel => { panel.Init();});
//加载场景 /显示UI
ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
{

View File

@ -75,7 +75,7 @@ public class OfficeManager : SingletonMono<OfficeManager>
{
if (!GameManager.UIMgr.GetPanel<UI_TaskListPanel>())
{
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Top, (panel) =>
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.ProcessMgr.subProcessId);
});

View File

@ -238,7 +238,7 @@ public class UI_FaultSelectionRegistrationPanel : BasePanel
});
break;
case "RetrunBtn":
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Top, panel => { panel.Init(); });
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, panel => { panel.Init(); });
GameManager.UIMgr.HidePanel<UI_FaultSelectionRegistrationPanel>();
break;
}

View File

@ -330,7 +330,7 @@ public class UI_MenuBar : BasePanel
}
break;
case "FaultRegBtn"://´úÌæPPT
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Mid);
GameManager.UIMgr.ShowPanel<UI_PPTForPracticePanel>(E_UI_Layer.System, (panel) =>
{
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>

View File

@ -52,7 +52,7 @@ public class UI_SelectModePanel : BasePanel
break;
case "Practical assessment_Btn":
Debug.Log("加载实操考核");
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Top, (panel) =>
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
{
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode);
panel.Init();