lod渲染

This commit is contained in:
huqibin 2025-05-29 14:52:25 +08:00
parent ca784f5b86
commit 8c9f06b677
2 changed files with 10 additions and 41 deletions

View File

@ -21,7 +21,7 @@ public class SorghumController : PermanentTriggerBase
public bool RandomRotate = true;
LODGroup lodGroup = null;
//LODGroup lodGroup = null;
public void Init(SorghumState _state = SorghumState.Healthy, bool _rand = false)
{
State = _state;
@ -47,12 +47,12 @@ public class SorghumController : PermanentTriggerBase
case SorghumState.Diseased:
triggerName = "高粱_病株";
this.gameObject.name = "高粱_病株";
lodGroup = DiseasedStrain.GetComponent<LODGroup>();
//lodGroup = DiseasedStrain.GetComponent<LODGroup>();
break;
case SorghumState.Healthy:
triggerName = "高粱_正常";
this.gameObject.name = "高粱_正常";
lodGroup = HealthyStrain.GetComponent<LODGroup>();
//lodGroup = HealthyStrain.GetComponent<LODGroup>();
break;
}
@ -114,37 +114,6 @@ public class SorghumController : PermanentTriggerBase
//}
}
int GetLODCurShowLevel(Camera cam, LODGroup lodGroup)
{
var inv_SceneViewCamHeight = 1.0f / (cam.pixelHeight - 6.0f);
var lods = lodGroup.GetLODs();
for (int lodIDX = 0; lodIDX < lods.Length; lodIDX++)
{
var lod = lods[lodIDX];
var renderers = lod.renderers;
for (int renderIDX = 0; renderIDX < renderers.Length; renderIDX++)
{
var renderer = renderers[renderIDX];
var heightInScreen = cam.WorldToScreenPoint(renderer.bounds.min).y - cam.WorldToScreenPoint(renderer.bounds.max).y;
var ratioInScren = Mathf.Abs(heightInScreen * inv_SceneViewCamHeight);
if (ratioInScren > lod.screenRelativeTransitionHeight)
{
return lodIDX;
}
}
}
return -1;
}
private float CalculateScreenRelativeHeight(float objectSize, float distance, float fov)
{
// 计算物体在屏幕上的高度比例
float screenHeight = 2.0f * Mathf.Tan(0.5f * fov * Mathf.Deg2Rad) * distance;
return objectSize / screenHeight;
}
protected override void OnMExit()
{
if (_highlight != null)

View File

@ -167,13 +167,13 @@ public class SorghumFieldController : MonoBehaviour
private void SetRenderersEnabled(bool enabled, GameObject go)
{
//GameObject obj = go;
//if (obj == null) obj = this.gameObject;
//Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
//foreach (Renderer r in renderers)
//{
// r.enabled = enabled;
//}
GameObject obj = go;
if (obj == null) obj = this.gameObject;
Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
foreach (Renderer r in renderers)
{
r.enabled = enabled;
}
//LODGroup lg = go.GetComponent<LODGroup>();
//Debug.Log("LOD组数" + lg.GetLODs().Length);