UI界面
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@ -7,6 +7,7 @@
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startSceneName: 03_LiveScene
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startSceneName: 03_OfficeScene
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--- !u!114 &1686064644
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MonoBehaviour:
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|
@ -16,6 +16,7 @@ public class StepState_2002 : StepState
|
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{
|
||||
steps.Add(1, E_SceneType.Office);
|
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steps.Add(2, E_SceneType.Office);
|
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steps.Add(3, E_SceneType.Office);
|
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}
|
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|
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public override void SetDeviceControl(Device_Control device_Control)
|
||||
|
|
@ -39,334 +40,21 @@ public class StepState_2002 : StepState
|
|||
{
|
||||
//办公室场景首个步骤
|
||||
//查看任务单
|
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OfficeManager.Instance.mobileController.downIndex = 0;
|
||||
//OfficeManager.Instance.mobileController.downIndex = 0;
|
||||
PacksackBagMgr.Instance.ClearAllData();
|
||||
GameManager.Instance.ClearTicketsInfo();//HQB 清空工作票
|
||||
}
|
||||
else if (num == 2)
|
||||
{
|
||||
//工作预约
|
||||
OfficeManager.Instance.mobileController.downIndex = 1;
|
||||
//OfficeManager.Instance.mobileController.downIndex = 1;
|
||||
|
||||
}
|
||||
else if (num == 3)
|
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{
|
||||
//办理工作票
|
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OfficeManager.Instance.mobileController.downIndex = 2;
|
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//¹¤×÷Ô¤Ô¼
|
||||
//OfficeManager.Instance.mobileController.downIndex = 1;
|
||||
|
||||
}
|
||||
else if (num == 4)
|
||||
{
|
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//填写装拆工单
|
||||
|
||||
}
|
||||
else if (num == 5)
|
||||
{
|
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//场景首个步骤
|
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//正确着装
|
||||
|
||||
TooRoomMannger.Instance.SetFirstPersonTransform(new Vector3(8.268f, 1.01f, 4.011f), new Vector3(0, 180, 0));
|
||||
TooRoomMannger.Instance.cabinetController.Init();
|
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//清空背包
|
||||
TooRoomMannger.Instance.CreateTool();
|
||||
PacksackBagMgr.Instance.ClearAllToolAndDiveceAndMaterial();
|
||||
TooRoomMannger.Instance.CheckWearByWearDic();
|
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//完成第一步点击去工具间
|
||||
if (num == lastNum)
|
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{
|
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E_SceneType curret = GameManager.RunModelMgr.SceneType;
|
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GameManager.RunModelMgr.SceneType = E_SceneType.Office;
|
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("工具间按钮", true) == 0)
|
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{
|
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Debug.Log("工具间按钮已自动点击");
|
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}
|
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GameManager.RunModelMgr.SceneType = curret;
|
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}
|
||||
}
|
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else if (num == 6)
|
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{
|
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|
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//选取工器具
|
||||
|
||||
TooRoomMannger.Instance.SetFirstPersonTransform(new Vector3(2.2f, 1.01f, 4.011f), new Vector3(0, 180, 0));
|
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|
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//服装拿到背包
|
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List<Tool_SelectComponent> items = TooRoomMannger.Instance.GetItemInfoByName(new List<string> { "国网安全帽", "工作服", "编织手套", "绝缘靴","护目镜" });
|
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items.ForEach(item =>
|
||||
{
|
||||
PacksackBagMgr.Instance.AddOneToolOrMater(item.itemInfo);
|
||||
Destroy(item.gameObject);
|
||||
//穿上
|
||||
PacksackBagMgr.Instance.WearItemState(item.itemInfo, true);
|
||||
});
|
||||
}
|
||||
else if (num == 7)
|
||||
{
|
||||
//场景首个步骤
|
||||
//与客户沟通
|
||||
|
||||
|
||||
//移动任务位置
|
||||
LiveSceneManager.Instance.SetFirstPersonTransform(new Vector3(-43.02f, 1.07f, -90.08f), new Vector3(0, -181.643f, 0));
|
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//完成第一步点击去工具间
|
||||
if (num == lastNum)
|
||||
{
|
||||
E_SceneType curret = GameManager.RunModelMgr.SceneType;
|
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GameManager.RunModelMgr.SceneType = E_SceneType.ToolRoom;
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("现场按钮", true) == 0)
|
||||
{
|
||||
Debug.Log("现场按钮已自动点击");
|
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}
|
||||
GameManager.RunModelMgr.SceneType = curret;
|
||||
}
|
||||
|
||||
|
||||
#region 背包重置并带上正确装备
|
||||
|
||||
//清空背包数据
|
||||
PacksackBagMgr.Instance.ClearAllData();
|
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////生成服装
|
||||
//List<ItemInfo> items = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List<string> { "国网安全帽", "工作服", "编织手套", "绝缘靴", "护目镜" });
|
||||
////放入背包
|
||||
//items.ForEach(item =>
|
||||
//{
|
||||
// PacksackBagMgr.Instance.AddOneToolOrMater(item);
|
||||
// //穿上
|
||||
// PacksackBagMgr.Instance.WearItemState(item, true);
|
||||
//});
|
||||
//生成工具
|
||||
List<ItemInfo> items2 = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List<string> { "剥线钳", "绝缘螺丝刀", "验电笔", "工作证", "盒装封印", "绝缘胶带", "三相四线费控智能电能表","围栏", "工作牌_从此进出", "工作牌_在此工作" });
|
||||
items2.ForEach(item =>
|
||||
{
|
||||
PacksackBagMgr.Instance.AddOneToolOrMater(item);
|
||||
});
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
//还原柜子
|
||||
device_Control.Init();
|
||||
|
||||
//还原npc对话
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().Init();
|
||||
}
|
||||
else if (num == 8)
|
||||
{
|
||||
//班前会
|
||||
|
||||
//与客户沟通结束
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().custom.spriteRenderer.gameObject.SetActive(false);
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().customIndex = 1;
|
||||
}
|
||||
else if (num == 9)
|
||||
{
|
||||
//三步验电
|
||||
|
||||
//移动任务位置
|
||||
LiveSceneManager.Instance.SetFirstPersonTransform(new Vector3(-42.91014f, 0.8813875f, -99.69319f), new Vector3(0, -180.343f, 0));
|
||||
//班前会结束
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().header.spriteRenderer.gameObject.SetActive(false);
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().headTalkIndex = 1;
|
||||
//围栏生成
|
||||
device_Control.trigger_weiLans.ForEach(trigger =>
|
||||
{
|
||||
GameObject weilan = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/Objects/Tools/围栏"));
|
||||
Tool_Fence fence = weilan.GetComponent<Tool_Fence>();
|
||||
fence.SetInstallState(trigger, isinstalled =>
|
||||
{
|
||||
if (isinstalled)
|
||||
{
|
||||
device_Control.tool_Fences.Add(fence);
|
||||
}
|
||||
else
|
||||
{
|
||||
device_Control.tool_Fences.Remove(fence);
|
||||
}
|
||||
});
|
||||
});
|
||||
//生成工作牌
|
||||
if (device_Control.current_workCard_InAndOut == null)
|
||||
{
|
||||
GameObject workinout = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/Objects/Tools/工作牌_从此进出"));
|
||||
device_Control.current_workCard_InAndOut = workinout.transform.GetComponent<Tool_WorkCard_InAndOut>();
|
||||
device_Control.current_workCard_InAndOut.SetInstallState(device_Control.workCard_从此进出_trigger);
|
||||
}
|
||||
if (device_Control.current_workCard_Workthere == null)
|
||||
{
|
||||
GameObject workthere = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/Objects/Tools/工作牌_在此工作"));
|
||||
device_Control.current_workCard_Workthere = workthere.transform.GetComponent<Tool_WorkCard_workthere>();
|
||||
device_Control.current_workCard_Workthere.SetInstallState(device_Control.workCard_在此工作_trigger);
|
||||
}
|
||||
}
|
||||
else if (num == 10)
|
||||
{
|
||||
//接线检查并断开电源验电
|
||||
|
||||
//门开着
|
||||
device_Control.cabinetDoor.SetState(true);
|
||||
device_Control.door_screw.isInstall = false;
|
||||
device_Control.door_screw.transform.localPosition = new Vector3(device_Control.door_screw.transform.localPosition.x, device_Control.door_screw.initPostionY-0.03f, device_Control.door_screw.transform.localPosition.z);
|
||||
device_Control.door_seal.isCut = true;
|
||||
device_Control.door_seal.gameObject.SetActive(false);
|
||||
device_Control.door_cover.SetState(true);
|
||||
|
||||
|
||||
//盖子拆下来
|
||||
device_Control.meteringDevice.CoverUnstallState();
|
||||
//封印拆掉
|
||||
device_Control.meteringDevice.CoverSealUninstallState();
|
||||
}
|
||||
else if (num == 11)
|
||||
{
|
||||
//核对和抄录计量设备信息
|
||||
|
||||
//电源断开了
|
||||
device_Control.inSwitch.CloseState();
|
||||
device_Control.outSwitch.CloseState();
|
||||
device_Control.p2Switch.CloseState();
|
||||
//刷新带电状态
|
||||
device_Control.CheckHasElectricity();
|
||||
//npc断电聊天
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().customIndex = 2;
|
||||
}
|
||||
else if (num == 12)
|
||||
{
|
||||
//拆除电能计量装置
|
||||
//铭牌已读取
|
||||
device_Control.meteringDevice.namePlate.isChecked = true;
|
||||
}
|
||||
else if (num == 13)
|
||||
{
|
||||
//安装电能表
|
||||
|
||||
//拆除电能表
|
||||
DestroyImmediate(device_Control.meteringDevice.gameObject);
|
||||
device_Control.meteringDevice = null;
|
||||
//杂物显示
|
||||
device_Control.sundries.gameObject.SetActive(true);
|
||||
|
||||
//电能表接线取下了
|
||||
device_Control.jieXian_lines.ForEach(line =>
|
||||
{
|
||||
line.SetConenctState(false);
|
||||
});
|
||||
//集线器的线取下来了
|
||||
device_Control.collect_lines.ForEach(line =>
|
||||
{
|
||||
line.SetConenctState(false);
|
||||
});
|
||||
//刷新带电状态
|
||||
device_Control.CheckHasElectricity();
|
||||
}
|
||||
else if (num == 14)
|
||||
{
|
||||
//现场通电及检查
|
||||
|
||||
//电能表安装了
|
||||
if (device_Control.meteringDevice == null)
|
||||
{
|
||||
device_Control.meteringDevice = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/Objects/Tools/三相四线费控智能电能表")).GetComponent<Device_3Phase4WireMeter>();
|
||||
device_Control.meteringDevice.cover.openLocalPos = new Vector3(0.295f, 0.121f, -0.067f);
|
||||
device_Control.meteringDevice.transform.GetComponent<BoxCollider>().enabled = false;
|
||||
device_Control.meteringDevice.SetAddState(device_Control.dianTrigger, new Vector3(-0.02999878f, -0.028f, 0.168f));
|
||||
device_Control.meteringDevice.screemControl.ShowPanel(new List<ScreenType> { ScreenType.时间, ScreenType.电量正向有功谷, ScreenType.电量正向有功峰, ScreenType.电量正向有功总 });
|
||||
//接线关联螺丝
|
||||
device_Control.SetLineScrew();
|
||||
//添加螺丝拆装回调
|
||||
device_Control.meteringDevice.jieXian_screws.ForEach(screw =>
|
||||
{
|
||||
screw.AddinstallAction(isinstalled =>
|
||||
{
|
||||
//刷新带电状态
|
||||
device_Control.CheckHasElectricity();
|
||||
});
|
||||
|
||||
//改变验电角度
|
||||
screw.TestPenAng = screw.installPos.localEulerAngles + new Vector3(0, 180, 0); ;
|
||||
});
|
||||
//固定螺丝回调
|
||||
device_Control.meteringDevice.fix_screw_left.AddinstallAction(isinstall => { device_Control.Check电能表TriggerShow(); });
|
||||
device_Control.meteringDevice.fix_screw_right.AddinstallAction(isinstall => { device_Control.Check电能表TriggerShow(); });
|
||||
//固定螺丝拧上
|
||||
device_Control.meteringDevice.FixScrewInstall();
|
||||
//接线螺丝拧上
|
||||
device_Control.meteringDevice.JieXianScrewInstallState();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//隔离板盖上
|
||||
device_Control.meteringDevice.isolationBoard.SetState(false);
|
||||
//电能表接线连上了
|
||||
device_Control.jieXian_lines.ForEach(line =>
|
||||
{
|
||||
line.SetConenctState(true);
|
||||
});
|
||||
//采集器线连上了
|
||||
device_Control.collect_lines.ForEach(line =>
|
||||
{
|
||||
line.SetConenctState(true);
|
||||
});
|
||||
//刷新带电状态
|
||||
device_Control.CheckHasElectricity();
|
||||
}
|
||||
else if (num == 15)
|
||||
{
|
||||
//实施封印
|
||||
|
||||
//开关打开了
|
||||
device_Control.inSwitch.OpenState();
|
||||
device_Control.outSwitch.OpenState();
|
||||
device_Control.p2Switch.OpenState();
|
||||
//刷新带电状态
|
||||
device_Control.CheckHasElectricity();
|
||||
//盖子盖上
|
||||
device_Control.meteringDevice.CoverInstallState();
|
||||
}
|
||||
else if (num == 16)
|
||||
{
|
||||
//清理现场
|
||||
device_Control.meteringDevice.cover.cover_seal_Left.Install();
|
||||
device_Control.meteringDevice.cover.cover_seal_Right.Install();
|
||||
}
|
||||
else if (num == 17)
|
||||
{
|
||||
//现场完工
|
||||
|
||||
//还原柜门
|
||||
device_Control.sundries.gameObject.SetActive(false);
|
||||
device_Control.cabinetDoor.SetState(false);
|
||||
device_Control.door_cover.SetState(false);
|
||||
device_Control.door_screw.isInstall = true;
|
||||
device_Control.door_screw.transform.localPosition = new Vector3(device_Control.door_screw.transform.localPosition.x, device_Control.door_screw.initPostionY, device_Control.door_screw.transform.localPosition.z);
|
||||
device_Control.door_seal.isCut = false;
|
||||
device_Control.door_seal.gameObject.SetActive(true);
|
||||
|
||||
//删除围栏
|
||||
device_Control.tool_Fences.ForEach(fence =>
|
||||
{
|
||||
DestroyImmediate(fence.gameObject);
|
||||
});
|
||||
device_Control.tool_Fences.Clear();
|
||||
|
||||
//删除工作牌
|
||||
if (device_Control.current_workCard_InAndOut != null)
|
||||
{
|
||||
DestroyImmediate(device_Control.current_workCard_InAndOut.gameObject);
|
||||
device_Control.current_workCard_InAndOut = null;
|
||||
}
|
||||
if (device_Control.current_workCard_Workthere != null)
|
||||
{
|
||||
DestroyImmediate(device_Control.current_workCard_Workthere.gameObject);
|
||||
device_Control.current_workCard_Workthere = null;
|
||||
}
|
||||
}
|
||||
else if (num == 18)
|
||||
{
|
||||
//工作票终结
|
||||
|
||||
//客户完工
|
||||
LiveSceneManager.Instance.transform.GetComponent<NPC_Attach10002_2002>().customIndex = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,24 +12,25 @@ public class OfficeManager : SingletonMono<OfficeManager>
|
|||
/// <summary>
|
||||
/// ÊÖ»ú
|
||||
/// </summary>
|
||||
public MobileController mobileController;
|
||||
private FirstPersonController firstPersonController;
|
||||
//public MobileController mobileController;
|
||||
//private FirstPersonController firstPersonController;
|
||||
private void Start()
|
||||
{
|
||||
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
|
||||
firstPersonController.gameObject.SetActive(false);
|
||||
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||
GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
|
||||
//firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
|
||||
//firstPersonController.gameObject.SetActive(false);
|
||||
//GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||
//GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
|
||||
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
|
||||
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
}
|
||||
InitializationUI();
|
||||
}
|
||||
|
||||
public void SwitchFirstPersonControllerMove(bool isMove)
|
||||
{
|
||||
firstPersonController.playerCanMove = isMove;
|
||||
//firstPersonController.playerCanMove = isMove;
|
||||
}
|
||||
|
||||
private void SwitchSubProcess(int subProcess)
|
||||
|
|
@ -81,15 +82,22 @@ public class OfficeManager : SingletonMono<OfficeManager>
|
|||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||
});
|
||||
}
|
||||
firstPersonController.gameObject.SetActive(true);
|
||||
if (!GameManager.UIMgr.GetPanel<UI_GrowthPeriodPanel>())
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_GrowthPeriodPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
panel.Init();
|
||||
});
|
||||
}
|
||||
//firstPersonController.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||
//GameManager.EventMgr.RemoveEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||
GameManager.EventMgr.RemoveEventListener(Enum_EventType.InitializationUI, InitializationUI);
|
||||
GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
|
||||
//GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
|
||||
if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>())
|
||||
{
|
||||
GameManager.UIMgr.HidePanel<UI_MiddleTipPanel>();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,32 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UI_GrowthPeriodPanel : BasePanel
|
||||
{
|
||||
public void Init()
|
||||
{
|
||||
|
||||
}
|
||||
public override void ShowMe()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
base.OnClick(btnName);
|
||||
switch (btnName)
|
||||
{
|
||||
case "MaturationBtn":
|
||||
|
||||
break;
|
||||
case "SeedlingBtn":
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ad88ffb4237bd304a94301b52aee497a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -24,7 +24,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
|
|||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.PlayerCanMove, false);
|
||||
//GameManager.EventMgr.Enum_EventType.PlayerCanMove);
|
||||
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||
GetControl<Button>("Button_Close").gameObject.SetActive(false);
|
||||
for (int i = 0; i < toggles.Length; i++)
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ public class ScenesManager : BaseManager<ScenesManager>
|
|||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||
{
|
||||
E_SceneType currentSceneName;
|
||||
if (sceneName.Contains("03_LiveScene"))
|
||||
if (sceneName.Contains("03_OfficeScene"))
|
||||
{
|
||||
currentSceneName = E_SceneType.Office;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,15 +3,18 @@
|
|||
|
||||
<Subject id="2002" deviceTypeId="20002" schemeName="酿酒高粱的形态特征及类型识别" deviceMap="单相表" isFault="0" schemeDes="" ToolOrMaterilOrDevice="剥线钳,绝缘螺丝刀,验电笔,国网安全帽,工作服,编织手套,绝缘靴,工作证,盒装封印,绝缘胶带,三相四线费控智能电能表">
|
||||
<Process id="" processName="观察高粱特征" processDes="">
|
||||
<Step id="" subProcessName="观察成熟期正常特征" isPrecondition="FALSE" precondition="" tipTitle="" tips="请填写正确的拆装工作单">
|
||||
<Step id="" subProcessName="从老师处拿取工具" isPrecondition="FALSE" precondition="" tipTitle="" tips="">
|
||||
<operation id="" subProcessStepName="填写拆装工作单" isPrecondition="" precondition="Office" triggerID="拆装工单按钮" tipTitle="请填写拆装工作单" score=""></operation>
|
||||
</Step>
|
||||
|
||||
<Step id="" subProcessName="观察成熟期正常特征" isPrecondition="FALSE" precondition="" tipTitle="" tips="请填写正确的拆装工作单">
|
||||
<operation id="" subProcessStepName="填写拆装工作单" isPrecondition="" precondition="Office" triggerID="拆装工单按钮" tipTitle="请填写拆装工作单" score=""></operation>
|
||||
</Step>
|
||||
|
||||
<Step id="" subProcessName="观察成熟期病株特征" isPrecondition="FALSE" precondition="" tipTitle="" tips="请前往工具间,选取工作服、绝缘鞋、安全帽、手套,到梳妆镜面前进行换装">
|
||||
<operation id="" subProcessStepName="前往工具间" isPrecondition="" precondition="Office" triggerID="工具间按钮" tipTitle="前往工具间" score=""></operation>
|
||||
<operation id="" subProcessStepName="选择着装" isPrecondition="" precondition="ToolRoom" triggerID="国网安全帽,工作服,编织手套,绝缘靴,护目镜" tipTitle="请按照提示点击正确的着装" score=""></operation>
|
||||
<operation id="" subProcessStepName="正确着装" isPrecondition="" precondition="ToolRoom" triggerID="镜子,国网安全帽,工作服,编织手套,绝缘靴,护目镜" tipTitle="请点击镜子,按顺序点击着装" score=""></operation>
|
||||
</Step>
|
||||
|
||||
</Process>
|
||||
|
||||
</Subject>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<root>
|
||||
<DeviceType id="20001" deviceTypeName=""></DeviceType>
|
||||
<DeviceType id="20002" deviceTypeName=""></DeviceType>
|
||||
<DeviceType id="20001" deviceTypeName="">酿酒高粱栽培学实验实训</DeviceType>
|
||||
<DeviceType id="20002" deviceTypeName="">酿酒高粱栽培学实验实训</DeviceType>
|
||||
<DeviceType id="20003" deviceTypeName="计量装置现场检定工作仿真"></DeviceType>
|
||||
</root>
|
||||
Loading…
Reference in New Issue