diff --git a/Assets/Scripts/Project/Manager/OfficeManager.cs b/Assets/Scripts/Project/Manager/OfficeManager.cs index 81b1c0e..2e46a54 100644 --- a/Assets/Scripts/Project/Manager/OfficeManager.cs +++ b/Assets/Scripts/Project/Manager/OfficeManager.cs @@ -46,17 +46,17 @@ public class OfficeManager : SingletonMono private void SwitchSubProcess(int subProcess) { - if (!GameManager.UIMgr.GetPanel()) - { - GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => - { - panel.Init($"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.processName}:{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}", $"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.tips}", false); - }); - } - else - { - GameManager.UIMgr.GetPanel().Init($"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.processName}:{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}", $"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.tips}", false); - } + //if (!GameManager.UIMgr.GetPanel()) + //{ + // GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => + // { + // panel.Init($"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.processName}:{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}", $"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.tips}", false); + // }); + //} + //else + //{ + // GameManager.UIMgr.GetPanel().Init($"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.processName}:{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}", $"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.tips}", false); + //} } diff --git a/Assets/Scripts/Project/UI/UI_Panel/UI_PPTForPracticePanel.cs b/Assets/Scripts/Project/UI/UI_Panel/UI_PPTForPracticePanel.cs index 355552f..6bb8f45 100644 --- a/Assets/Scripts/Project/UI/UI_Panel/UI_PPTForPracticePanel.cs +++ b/Assets/Scripts/Project/UI/UI_Panel/UI_PPTForPracticePanel.cs @@ -81,7 +81,7 @@ public class UI_PPTForPracticePanel : BasePanel GameManager.UIMgr.ShowPanel(E_UI_Layer.Bot, (panel) => { Debug.Log(".1"); - GameManager.UIMgr.HidePanel(); + GameManager.UIMgr.HidePanel(); GameManager.UIMgr.HidePanel(); }); });