From 51dfd5085b0b4437b84d3b6074add7aa3684875c Mon Sep 17 00:00:00 2001 From: taosuqi <2274240467@qq.com> Date: Tue, 3 Jun 2025 16:15:41 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8F=90=E4=BA=A4=E4=BF=AE=E6=94=B9=E8=B7=B3?= =?UTF-8?q?=E6=AD=A5=E9=AA=A4bug./?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Project/UI/UI_Item/UI_SubProcessItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Project/UI/UI_Item/UI_SubProcessItem.cs b/Assets/Scripts/Project/UI/UI_Item/UI_SubProcessItem.cs index f92df12..7b11169 100644 --- a/Assets/Scripts/Project/UI/UI_Item/UI_SubProcessItem.cs +++ b/Assets/Scripts/Project/UI/UI_Item/UI_SubProcessItem.cs @@ -97,7 +97,7 @@ public class UI_SubProcessItem : BaseItem { GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID); //重置物体 - StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID); + //StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID); //通知ui高亮 GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchSubProcess, subProcessID); //通知物体高亮