高粱lod
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m_PrefabInstance: {fileID: 963909013790211718}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &963909014399239631
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -464,19 +562,19 @@ PrefabInstance:
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--- !u!205 &9193573430025506253
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m_PrefabAsset: {fileID: 0}
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m_FadeMode: 0
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m_AnimateCrossFading: 0
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m_LastLODIsBillboard: 0
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m_LODs:
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fadeTransitionWidth: 0
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renderers:
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|
|
@ -52,6 +52,19 @@ public class SorghumController : PermanentTriggerBase
|
|||
|
||||
}
|
||||
|
||||
public GameObject GetCurrentSorghum()
|
||||
{
|
||||
if (State == SorghumState.Diseased)
|
||||
{
|
||||
return DiseasedStrain;
|
||||
}
|
||||
else
|
||||
{
|
||||
return HealthyStrain;
|
||||
}
|
||||
|
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}
|
||||
|
||||
protected override void OnMDown()
|
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{
|
||||
RangeFinding rf = OfficeManager.Instance.gameObject.GetComponent<RangeFinding>();
|
||||
|
|
|
|||
|
|
@ -94,7 +94,8 @@ public class SorghumFieldController : MonoBehaviour
|
|||
foreach (var item in sorghumControllers)
|
||||
{
|
||||
item.Init(SorghumState.Healthy, randomRotate);
|
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item.gameObject.GetComponentInChildren<Renderer>().enabled = false; // ³õʼÒþ²Ø
|
||||
SetRenderersEnabled(false, item.gameObject);
|
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//item.gameObject.GetComponentInChildren<Renderer>().enabled = false; // ³õʼÒþ²Ø
|
||||
}
|
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}
|
||||
|
||||
|
|
@ -104,7 +105,7 @@ public class SorghumFieldController : MonoBehaviour
|
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{
|
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foreach (GameObject plant in chunk)
|
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{
|
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plant.GetComponentInChildren<Renderer>().enabled = visible;
|
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SetRenderersEnabled(visible, plant);
|
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}
|
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}
|
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}
|
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|
|
@ -158,8 +159,24 @@ public class SorghumFieldController : MonoBehaviour
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{
|
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foreach (GameObject plant in plants)
|
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{
|
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plant.GetComponentInChildren<Renderer>().enabled = visible;
|
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SetRenderersEnabled(visible, plant);
|
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//plant.GetComponentInChildren<Renderer>().enabled = visible;
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}
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}
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}
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private void SetRenderersEnabled(bool enabled, GameObject go)
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{
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GameObject obj = go;
|
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if (obj == null) obj = this.gameObject;
|
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Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
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foreach (Renderer r in renderers)
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{
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r.enabled = enabled;
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}
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LODGroup lg = go.GetComponent<LODGroup>();
|
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Debug.Log("LOD×éÊý£º" + lg.GetLODs().Length);
|
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//Renderer[] rd = lg.GetLODs();
|
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}
|
||||
}
|
||||
Loading…
Reference in New Issue