From b73f6d51a235ea907fd7f1cc4a14f9c37cd04e68 Mon Sep 17 00:00:00 2001 From: huqibin <762612145@qq.com> Date: Fri, 30 May 2025 18:01:37 +0800 Subject: [PATCH] =?UTF-8?q?=E6=BC=94=E7=A4=BABUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Resources/Prefabs/高粱预制体.prefab | 12 ++++++------ .../UI_SelectDevicePanel/titleItem.prefab | 4 ++-- .../UI/UI_Panel/UI_GraphicRextualPanel.cs | 18 +++++++++--------- .../UI/UI_Panel/UI_PlantComparisonPanel.cs | 18 +++++++++--------- 4 files changed, 26 insertions(+), 26 deletions(-) diff --git a/Assets/Resources/Prefabs/高粱预制体.prefab b/Assets/Resources/Prefabs/高粱预制体.prefab index 83fd244..be7385b 100644 --- a/Assets/Resources/Prefabs/高粱预制体.prefab +++ b/Assets/Resources/Prefabs/高粱预制体.prefab @@ -55,7 +55,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 960387145967871156} m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0.133, z: 1.746} + m_LocalPosition: {x: 0, y: 1.713, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -153,7 +153,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5495461739195588011} m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0.133, z: 1.726} + m_LocalPosition: {x: 0, y: 1.562, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -530,7 +530,7 @@ MonoBehaviour: seeThroughTexture: {fileID: 0} seeThroughTextureUVSpace: 0 seeThroughTextureScale: 1 - rmsCount: 0 + rmsCount: 1 hitFxInitialIntensity: 0 hitFxMode: 0 hitFxFadeOutDuration: 0.25 @@ -707,7 +707,7 @@ MonoBehaviour: seeThroughTexture: {fileID: 0} seeThroughTextureUVSpace: 0 seeThroughTextureScale: 1 - rmsCount: 0 + rmsCount: 1 hitFxInitialIntensity: 0 hitFxMode: 0 hitFxFadeOutDuration: 0.25 @@ -1081,7 +1081,7 @@ MonoBehaviour: seeThroughTexture: {fileID: 0} seeThroughTextureUVSpace: 0 seeThroughTextureScale: 1 - rmsCount: 0 + rmsCount: 1 hitFxInitialIntensity: 0 hitFxMode: 0 hitFxFadeOutDuration: 0.25 @@ -1258,7 +1258,7 @@ MonoBehaviour: seeThroughTexture: {fileID: 0} seeThroughTextureUVSpace: 0 seeThroughTextureScale: 1 - rmsCount: 0 + rmsCount: 1 hitFxInitialIntensity: 0 hitFxMode: 0 hitFxFadeOutDuration: 0.25 diff --git a/Assets/Resources/UI/UI_Item/UI_SelectDevicePanel/titleItem.prefab b/Assets/Resources/UI/UI_Item/UI_SelectDevicePanel/titleItem.prefab index 1a04bf1..b292ef6 100644 --- a/Assets/Resources/UI/UI_Item/UI_SelectDevicePanel/titleItem.prefab +++ b/Assets/Resources/UI/UI_Item/UI_SelectDevicePanel/titleItem.prefab @@ -93,8 +93,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 22 - m_fontSizeBase: 22 + m_fontSize: 28 + m_fontSizeBase: 28 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 10 diff --git a/Assets/Scripts/Project/UI/UI_Panel/UI_GraphicRextualPanel.cs b/Assets/Scripts/Project/UI/UI_Panel/UI_GraphicRextualPanel.cs index 8c08f6d..bf9fded 100644 --- a/Assets/Scripts/Project/UI/UI_Panel/UI_GraphicRextualPanel.cs +++ b/Assets/Scripts/Project/UI/UI_Panel/UI_GraphicRextualPanel.cs @@ -84,15 +84,15 @@ public class UI_GraphicRextualPanel : BasePanel switch (btnName) { case "returnBtn": - GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, panel => { panel.Init(); }); - GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(); }); - GameManager.UIMgr.ShowPanel(E_UI_Layer.Top, panel => - { - panel.Init - ( - GameManager.ProcessMgr.subProcessId - ); - }); + //GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, panel => { panel.Init(); }); + //GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(); }); + //GameManager.UIMgr.ShowPanel(E_UI_Layer.Top, panel => + //{ + // panel.Init + // ( + // GameManager.ProcessMgr.subProcessId + // ); + //}); GameManager.UIMgr.HidePanel(); GameManager.UIMgr.HidePanel(); GameObject SplitCamera = GameObject.Find("SplitCamera"); diff --git a/Assets/Scripts/Project/UI/UI_Panel/UI_PlantComparisonPanel.cs b/Assets/Scripts/Project/UI/UI_Panel/UI_PlantComparisonPanel.cs index b171c93..f1c71ea 100644 --- a/Assets/Scripts/Project/UI/UI_Panel/UI_PlantComparisonPanel.cs +++ b/Assets/Scripts/Project/UI/UI_Panel/UI_PlantComparisonPanel.cs @@ -67,15 +67,15 @@ public class UI_PlantComparisonPanel : BasePanel switch (btnName) { case "returnBtn": - GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, panel => { panel.Init(); }); - GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(); }); - GameManager.UIMgr.ShowPanel(E_UI_Layer.Top, panel => - { - panel.Init - ( - GameManager.ProcessMgr.subProcessId - ); - }); + //GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, panel => { panel.Init(); }); + //GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(); }); + //GameManager.UIMgr.ShowPanel(E_UI_Layer.Top, panel => + //{ + // panel.Init + // ( + // GameManager.ProcessMgr.subProcessId + // ); + //}); GameManager.UIMgr.HidePanel(); GameManager.UIMgr.HidePanel();