using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_MenuBar : BasePanel { public Button TaskListBtn; public Button BagBtn; protected override void Awake() { base.Awake(); } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnName) { switch (btnName) { case "TaskListBtn": Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Top, (panel) => { Debug.Log("UI_CheckTaskPanel"); }); break; case "BagBtn": Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Top, (panel) => { Debug.Log("UI_CheckTaskPanel"); }); break; } } }