using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Fault_Control : MonoBehaviour
{
[SerializeField]
public Transform ModelRoot;//目标故障设备节点
public FaultsToModel deviceFaults;//故障选择界面选择的故障
//寻找目标子物体
public Transform GetChild(Transform parentTF, string childName)
{
//在子物体中查找
childName = childName.Trim();
Transform childTF = parentTF.Find(childName);
if (childTF != null) return childTF;
//将问题交给子物体
for (int i = 0; i < parentTF.childCount; i++)
{
childTF = GetChild(parentTF.GetChild(i), childName);
if (childTF != null) return childTF;
}
return null;
}
///
/// 恢复错误模型
///
public abstract void RecoverFault();
///
/// 初始化错误模型
///
public abstract void InitFault();
///
/// 根据故障名称对模型进行替换
///
///
public abstract void ReplaceAndActiveTargetModelMaterials(string faultName);
///
/// 恢复之前被替换的模型
///
public abstract void RecoverTargetModelMaterials(string faultName);
}