using System.Collections; using System.Collections.Generic; using UnityEngine; public class UI_TipsForPracticePanel : BasePanel { protected override void Awake() { base.Awake(); } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnName) { switch (btnName) { case "Button": Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => { //Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Bot, (panel) => //{ // Debug.Log("加载理论学习面板"); // Bootstrap.Instance.uiManager.HidePanel(); // Bootstrap.Instance.uiManager.HidePanel(); //}); }); break; } } }