using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// UI交付的时候左右脚本反了
///
public class UI_FailureOptionsLeft : MonoBehaviour
{
public UI_FaultSelectionRegistrationPanel mainPanel;
public void DeleteSelected()
{
UI_FaultSituationL2Btn[] faultTogs = GameObject.FindObjectsOfType();
foreach (var item in faultTogs)
{
if (this.gameObject.name.Equals(item.gameObject.name))
{
Toggle tog = item.GetComponent();
tog.isOn = false;
break;
}
}
if (gameObject != null)
GameObject.DestroyImmediate(gameObject);
mainPanel.ResetL2FaultLimitationBySelected();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}