using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tool_LinePoint : MonoBehaviour
{
///
/// 连接的角度
///
public Vector3 connnectLocalAngle;
///
/// 断开的角度
///
public Vector3 noConnectLocalAngle;
//private void OnMouseDown()
//{
// GetComponentInParent().MyOnMDown();
//}
//private void OnMouseEnter()
//{
// GetComponentInParent().MyOnEnter();
//}
//private void OnMouseExit()
//{
// GetComponentInParent().MyOnExit();
//}
///
/// 动画操作
///
///
public void DoConnect(bool isConnect)
{
if (isConnect)
{
transform.DOLocalRotate(connnectLocalAngle, 0.5f);
}
else
{
transform.DOLocalRotate(noConnectLocalAngle, 0.5f);
}
}
///
/// 直接设置连接状态
///
///
public void SetState(bool isConnect)
{
if (isConnect)
{
transform.localEulerAngles = connnectLocalAngle;
}
else
{
transform.localEulerAngles = noConnectLocalAngle;
}
}
}