using System.Collections; using System.Collections.Generic; using UnityEngine; public class MobileAttach10002_2002 : MonoBehaviour { public void OnReceiveTask(string triggerName) { if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerName, Input.mousePosition); }); } } public void OnDialogue(string triggerName) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerName, "您好,我是 XX 供电公司工作人员。请问您是 XX(地址)的客户 X 先生/女士吗?我们计划在 XX 日 XX 时至 XX 时为您更换电能表,请问您家中是否可以留人配合我们工作?", PlayerTalk, 0); }); } private void PlayerTalk(string triggerName) { if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerName, "好的,有人在家。", "客户",0, (intTemp) => { //自己说 GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.Init(triggerName, "好的,我们将在 XX 日 XX 时至XX 时为您更换电能表。谢谢您的配合,再见。", (str) => { ScoreManager.instance.Check(triggerName, "工作预约完成"); GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true); GameManager.UIMgr.HidePanel(); }, 0); }); }); }); } } }