using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class UI_PracticeInfoItem : BaseItem { public TextMeshProUGUI number; public TextMeshProUGUI point; public TextMeshProUGUI pointInfo; public TextMeshProUGUI score; public void Init(int count, ScoreInfo sInfo) { number.text = (count + 1).ToString(); string pointData = ""; string pointInfoData = ""; string scoreData = ""; if (sInfo.isKey) { pointData = $"{ sInfo.stepName}"; pointInfoData = $"{sInfo.testPoint}"; scoreData = $"{sInfo.setScore}/{sInfo.defaultScore}"; } else { pointData = sInfo.stepName; pointInfoData = sInfo.testPoint; scoreData = $"{sInfo.setScore}/{sInfo.defaultScore}"; } point.text = pointData; pointInfo.text = pointInfoData; score.text = scoreData; } }