using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class UI_GraphicRextualPanel : BasePanel { public RawImage rawImage; //¶¥²¿ÎÄ×Ö public TextMeshProUGUI ToptextMeshProUGUI; //ÄÚÈÝ public TextMeshProUGUI ContentTextMeshProUGUI; protected override void Awake() { base.Awake(); } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnName) { switch (btnName) { case "returnBtn": GameManager.UIMgr.HidePanel(); //LiveSceneManger.Instance.TipBtn.gameObject.SetActive(true); break; } } }