using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_ToolAndMaterialPanel : BasePanel { private Dictionary> bagDatas; public RectTransform _content; /// ///prefab /// public UI_ToolOrMaterialsOrDeviceItem ui_TmdItem; public List toggles = new List(); public override void ShowMe() { base.ShowMe(); for (int i = 0; i < toggles.Count; i++) { int index = i; toggles[index].onValueChanged.AddListener(ison => { MyChangeToggle(toggles[index].name, ison); }); } GameManager.EventMgr.EventTrigger(Enum_EventType.PlayerCanMove, false); CreatItem(E_ToolOrDeviceOrMaterials.Tool); //默认打开显示工器具 if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) { //GetControl