using HighlightPlus; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SorghomHighlight : MonoBehaviour { protected HighlightEffect _highlightEffect; void Awake() { _highlightEffect = GetComponent(); } public void OnCollisionEnter(Collision collision) { Debug.Log("Collision Enter"); _highlightEffect.SetHighlighted(true); } public void OnCollisionExit(Collision collision) { Debug.Log("Collision Exit"); _highlightEffect.SetHighlighted(false); } }