using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class UI_PracticeInfoItem : BaseItem
{
public TextMeshProUGUI number;
public TextMeshProUGUI point;
public TextMeshProUGUI pointInfo;
public TextMeshProUGUI score;
public void Init(int count, ScoreInfo sInfo)
{
number.text = (count + 1).ToString();
string pointData = "";
string pointInfoData = "";
string scoreData = "";
if (sInfo.isKey)
{
pointData = $"{ sInfo.stepName}";
pointInfoData = $"{sInfo.testPoint}";
scoreData = $"{sInfo.setScore}/{sInfo.defaultScore}";
}
else
{
pointData = sInfo.stepName;
pointInfoData = sInfo.testPoint;
scoreData = $"{sInfo.setScore}/{sInfo.defaultScore}";
}
point.text = pointData;
pointInfo.text = pointInfoData;
score.text = scoreData;
}
}