using System; using System.Collections; using System.Collections.Generic; using UnityEditor.Presets; using UnityEngine; public class UI_SelectModePanel : BasePanel { //跳过设备选择界面 public bool skipDevicePanel = false; /// /// 初始化 /// public void Init() { PresetSelectorForSorghum(); } public override void ShowMe() { base.ShowMe(); GameManager.RunModelMgr.ModeType = E_ModeType.None; GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode); } public void PresetSelectorForSorghum( ) { OnClick("StudyModelBtn"); } /// /// 按钮点击 /// /// protected override void OnClick(string btnName) { var modeType = E_ModeType.None; switch (btnName) { case "StudyModelBtn": modeType = E_ModeType.Study; GameManager.NetMgr.operationType = "1"; break; case "TrainModelBtn": modeType = E_ModeType.Practice; GameManager.NetMgr.operationType = "2"; break; } GameManager.RunModelMgr.ModeType = modeType; if (skipDevicePanel)//跳过设备选择界面 { GameManager.UIMgr.ShowPanel(E_UI_Layer.System, (panel) => { GameManager.RunModelMgr.schemeID = GameManager.DataMgr.d_System.subjects[0].id;//读取schemeID GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode); GameManager.ProcessMgr.Init(GameManager.RunModelMgr.schemeID); panel.Init(); GameManager.UIMgr.HidePanel();//TODO 框架中设计一个SelfClose()感觉更好 GameManager.EventMgr.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); GameManager.ScenesMgr.LoadSceneAsyn($"{GameManager.Instance.systemId}_{GameManager.RunModelMgr.schemeID}_{GameManager.Instance.startSceneName}", () => { GameManager.UIMgr.HidePanel(); GameManager.UIMgr.HidePanel(); GameManager.EventMgr.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) { GameManager.RunModelMgr.startTime = DateTime.Now; Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString()); } }); }); } else { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode); panel.Init(); GameManager.UIMgr.HidePanel();//TODO 框架中设计一个SelfClose()感觉更好 }); } } }