using System.Collections; using System.Collections.Generic; using System.Diagnostics.Tracing; using UnityEngine; using UnityEngine.SceneManagement; public class UI_TipsForPracticePanel : BasePanel { protected override void Awake() { base.Awake(); } public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnName) { switch (btnName) { case "Button": Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => { Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); Bootstrap.Instance.scenesManager.LoadSceneAsyn("LiveScene", () => { Bootstrap.Instance.uiManager.HidePanel(); Bootstrap.Instance.uiManager.HidePanel(); Debug.Log("UI_SelectModePanel"); }); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f); }); break; } } }