using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LiveSceneManger : MonoBehaviour { public static LiveSceneManger Instance; //任务头顶按钮 public Button TipBtn; //正常植株相机 public Camera CameraZC; //病株相机 public Camera CameraBZ; public CameraOrbit A; public CameraOrbitS B; public UI_GraphicRextualPanel rextualPanel; // Start is called before the first frame update private void Awake() { Instance = this; A.enabled = false; B.enabled = false; } void Start() { TipBtn.onClick.AddListener(() => { TipBtn.gameObject.SetActive(false); Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.Top, (panel) => { Debug.Log("UI_MenuBar"); }); }); } }