using System.Collections; using System.Collections.Generic; using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; /// /// 工作票选择面板 /// public class UI_SelectWorkTicketPanel : BasePanel { private int number = 0; private string triggerName; public Toggle[] toggles; public void Init(string triggerName) { number = 0; // this.triggerName = triggerName; } public override void ShowMe() { base.ShowMe(); GameManager.EventMgr.EventTrigger(Enum_EventType.PlayerCanMove, false); if (GameManager.RunModelMgr.ModeType == E_ModeType.Study) GetControl