CultivationOfBrewing-2/Assets/Scripts/CXX/Devices/直接接入式电能计量装置/Device_NamePlate.cs

62 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
/// <summary>
/// 直接接入式电能计量装置_铭牌
/// </summary>
public class Device_NamePlate : Device_Base
{
/// <summary>
/// 是否检查
/// </summary>
[ReconnetAtrribute]
public bool isChecked;
///// <summary>
///// 核对和抄录UI
///// </summary>
//private GameObject checkUiPrefb;
protected override void OnMDown()
{
if (!base.isMoving)
{
if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, false)) == 0)
{
base.OnMDown();
{
//核对和记录
//if (checkUiPrefb == null)
//{
// checkUiPrefb = Resources.Load<GameObject>("UI/UI_Tip/ProcessTipPanel");
//}
isMoving = true;
float y = transform.localPosition.y;
transform.DOLocalMoveY(y + 0.05f, 1).OnUpdate(() =>
{
transform.localScale += Vector3.one * Time.deltaTime * 2;
}).OnComplete(() =>
{
transform.DOLocalMoveY(y, 1).SetDelay(1).OnUpdate(() =>
{
transform.localScale -= Vector3.one * Time.deltaTime * 2;
}).OnComplete(() =>
{
isMoving = false;
transform.localScale = Vector3.one;
Debug.Log("核查完成");
isChecked = true;
TipPanel.ShowTip("核对和抄录完成!");
triggerAction?.Invoke(triggerName, true);
CallScoreAction();
});
});
}
}
}
}
}