CultivationOfBrewing-2/Assets/Scripts/Object/NPCController.cs

79 lines
2.1 KiB
C#

using DG.Tweening.Core.Easing;
using HighlightPlus;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.SocialPlatforms;
using static UnityEngine.GraphicsBuffer;
public class NPCController : MonoBehaviour
{
public HighlightEffect _highlight;
public SpriteRenderer spriteRenderer;
public Transform target;
private float distance;
public float minDistance;
/// <summary>
/// 是否靠近
/// </summary>
public bool isClose = false;
// Update is called once per frame
void Update()
{
if (target != null)
distance = Vector3.Distance(transform.position, target.position);
if (distance < minDistance)
{
transform.LookAt(target.position);
transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
isClose = true;
}
else
{
isClose = false;
}
}
protected void OnMEnter()
{
if (!isClose) return;
_highlight.SetHighlighted(true);
}
protected void OnMExit()
{
_highlight.SetHighlighted(false);
}
protected void OnMDown()
{
if (!isClose)
{
//if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>() != null)
// GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>().Init("提示:请靠近交互对象");
//if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>() == null)
//{
// GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
// {
// p.Init($"提示:请靠近交互对象");
// });
//}
//return;
}
//if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
//{
//talkAction?.Invoke();
//_highlight.SetHighlighted(false);
//if (spriteRenderer != null)
// spriteRenderer.gameObject.SetActive(false);
//if (animator != null)
//{
// animator.SetInteger(animatorParameters, 1);
//}
//}
}
}