CultivationOfBrewing-2/Assets/Scripts/Project/Objects/Other/MobileController.cs

56 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System.Reflection;
using UnityEngine.Events;
[Serializable]
public class MobileDownEvent : UnityEvent<string>
{
}
public class MobileController : PermanentTriggerBase
{
[ReconnetAtrribute]
public int downIndex = 0;
[SerializeField]
public MobileDownEvent[] mobileOnDown;
protected override void OnStart()
{
base.OnStart();
}
protected override void OnMEnter()
{
if (!GameManager.RunModelMgr.isAniOver) return;
base.OnMEnter();
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
_highlight.SetHighlighted(true);
}
}
protected override void OnMExit()
{
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
_highlight.SetHighlighted(false);
base.OnMExit();
}
protected override void OnMDown()
{
if (!GameManager.RunModelMgr.isAniOver) return;
if (downIndex >= mobileOnDown.Length)
{
return;
}
if (ProcessManager.Instance.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
{
mobileOnDown[downIndex]?.Invoke(triggerName);
downIndex++;
_highlight.SetHighlighted(false);
}
}
}