CultivationOfBrewing-2/Assets/Scripts/Project/Manager/LiveSceneManager.cs

388 lines
16 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using static UnityEngine.Rendering.DebugUI;
public class LiveSceneManager : SingletonMono<LiveSceneManager>
{
[HideInInspector]
public FirstPersonController firstPersonController;
//[HideInInspector]
public GameObject currentTool;
public Transform spawnToolPos;
public Transform tMDTips;
public string triggerName;
public NPCController npcCustomController;
public string playSpeack;
//场景中设备控制脚本
public Device_Control device_Control;
/// <summary>
/// 校验仪位置
/// </summary>
public Transform jiaoYanYiPos;
/// <summary>
/// 万用表位置
/// </summary>
public Transform wanYongBiaoPos;
public Tool_ElectricEnergyMeterCalibrationInstrument jiaoYanYi;
/// <summary>
/// 功率计位置
/// </summary>
public Transform gongLvJiPos;
/// <summary>
/// 功率计
/// </summary>
public Tool_PowerMeter powerMeter;
private Vector3 lastPlayerPos = new Vector3();
private Vector3 lastPlayerAngle = new Vector3();
private float lastFOV;
private Vector3 lastPlayerCameraAngle = new Vector3();
protected override void Awake()
{
base.Awake();
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
tMDTips.gameObject.SetActive(false);
GameManager.EventMgr.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
firstPersonController.zoomAction += OnZoom;
GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
//基类全部初始化
device_Control.transform.GetComponentsInChildren<PermanentTriggerBase>(true).ToList().ForEach(a => a.Awake());
}
public void SwitchFirstPersonControllerMove(bool isMove)
{
firstPersonController.playerCanMove = isMove;
}
/// <summary>
///
/// </summary>
/// <param name="_pos"></param>
/// <param name="_angle"></param>
/// <param name="isSetFOVAndUpDownView">是否设置FOV 和 上下视角</param>
public void SetFirstPersonTransform(Vector3 _pos, Vector3 _angle, bool isSetFOVAndUpDownView = false, float fov = 0, Vector3 _camareAngle = new Vector3(), bool isRecord = false)
{
if (isRecord)
{
lastPlayerPos = firstPersonController.transform.position;
lastPlayerAngle = firstPersonController.transform.eulerAngles;
lastFOV = firstPersonController.playerCamera.fieldOfView;
lastPlayerCameraAngle = firstPersonController.playerCamera.transform.localEulerAngles;
}
firstPersonController.transform.position = _pos;
firstPersonController.transform.eulerAngles = _angle;
if (isSetFOVAndUpDownView)
{
firstPersonController.playerCamera.fieldOfView = fov;
firstPersonController.playerCamera.transform.localEulerAngles = _camareAngle;
}
firstPersonController.yaw = 0;
firstPersonController.pitch = 0;
}
public void ResetFirstPersonTransform()
{
if (lastFOV != 0)
{
firstPersonController.transform.position = lastPlayerPos;
firstPersonController.transform.eulerAngles = lastPlayerAngle;
firstPersonController.playerCamera.fieldOfView = lastFOV;
firstPersonController.playerCamera.transform.localEulerAngles = lastPlayerCameraAngle;
firstPersonController.yaw = 0;
firstPersonController.pitch = 0;
}
}
private void OnZoom(float value)
{
tMDTips.localScale = new Vector3(value, value, value);
}
public void SetSpawnToolInfo(GameObject tool)
{
if (tool == null)
return;
currentTool = tool;
currentTool.transform.parent = Camera.main.transform;
currentTool.transform.localPosition = spawnToolPos.localPosition;
currentTool.transform.localEulerAngles = spawnToolPos.localEulerAngles;
if (currentTool.GetComponent<Tool_Base>())
{
currentTool.GetComponent<Tool_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles);
currentTool.GetComponent<Tool_Base>().AddStartAction(() =>
{
tMDTips.gameObject.SetActive(false);
});
currentTool.GetComponent<Tool_Base>().AddEndAction(() =>
{
tMDTips.gameObject.SetActive(true);
});
}
if (currentTool.GetComponent<Device_Base>())
{
currentTool.GetComponent<Device_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles);
}
tMDTips.gameObject.SetActive(true);
if (currentTool.name.Equals("工作证"))
{
GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (p) =>
{
p.Init(currentTool.name, playSpeack, (intTemp) =>
{
//HQB 1120 客户要回答“好的”
GameManager.UIMgr.HidePanel<UI_PlayerSessionPanel>();
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (p) =>
{
p.Init(currentTool.name, "好的", "客户", 0, (inttemp) =>
{
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(currentTool.name, true);
ScoreManager.instance.Check(currentTool.name, null);
OnCheckSubProcess();
GameManager.UIMgr.HidePanel<UI_CustomSessionPanel>();
});
});
}, 0);
});
tMDTips.gameObject.SetActive(false);
currentTool.transform.localEulerAngles = new Vector3(90, 0, 0);
}
else if (currentTool.name.Equals("三相四线智能电能表") || currentTool.name.Equals("三相四线费控智能电能表"))
{
tMDTips.gameObject.SetActive(false);
currentTool.transform.localPosition = new Vector3(currentTool.transform.localPosition.x, currentTool.transform.localPosition.y, currentTool.transform.localPosition.z + 0.1f);
currentTool.transform.localEulerAngles = new Vector3(-90, 180, -180);
//核对设备
if (GameManager.RunModelMgr.schemeID == 1002)
{
CheckDeviceButtonPanel.Show(currentTool.name);
tMDTips.gameObject.SetActive(true);
}
}
else if (currentTool.name.Equals("采集器"))//HQB 采集器
{
tMDTips.gameObject.SetActive(false);
//currentTool.transform.localPosition = new Vector3(currentTool.transform.localPosition.x, currentTool.transform.localPosition.y, currentTool.transform.localPosition.z + 0.1f);
currentTool.transform.localEulerAngles = new Vector3(0, 180, 0);
//核对设备
if (GameManager.RunModelMgr.schemeID == 4001)
{
//CheckDeviceButtonPanel.Show(currentTool.name);
//tMDTips.gameObject.SetActive(true);
}
}
else if (currentTool.name.Equals("绝缘导线"))
{
tMDTips.gameObject.SetActive(true);
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study && GameManager.RunModelMgr.schemeID == 1002 && ProcessManager.Instance.subProcessStepTriggerID.StartsWith("选择") && ProcessManager.Instance.subProcessStepTriggerID.EndsWith("线"))
{
currentTool.GetComponent<Tool_InsulatedConductor>().SetChoeseState(ProcessManager.Instance.subProcessStepTriggerID[2].ToString());
}
else
currentTool.GetComponent<Tool_InsulatedConductor>().SetChoeseState();
}
else if (currentTool.name.Equals("低压电流互感器"))
{
currentTool.transform.localPosition = new Vector3(0.148f, -0.023f, 0.399f);
//核对设备
if (GameManager.RunModelMgr.schemeID == 1002)
{
CheckDeviceButtonPanel.Show(currentTool.name);
}
}
else if (currentTool.name.Equals("电能表校验仪器"))
{
if (jiaoYanYi != null)
{
//jiaoYanYi.tPEMLineController.WhenToolNull(null);
RemoveCuurentJiaoYanYi();
}
if (jiaoYanYiPos != null)
{
tMDTips.gameObject.SetActive(false);
currentTool.transform.position = jiaoYanYiPos.position;
currentTool.transform.eulerAngles = jiaoYanYiPos.eulerAngles;
currentTool.transform.parent = jiaoYanYiPos;
jiaoYanYi = currentTool.GetComponent<Tool_ElectricEnergyMeterCalibrationInstrument>();
currentTool = null;
GameManager.UIMgr.GetPanel<UI_MenuBar>().TakeOutAndRetrievingTheTools(null);
//GameManager.EventMgr?.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
}
else
{
Debug.Log("该科目不需要用到校验仪");
TipPanel.ShowTip("该科目不需要用到校验仪");
}
}
else if (currentTool.name.Equals("万用表"))
{
if (wanYongBiaoPos != null)
{
currentTool.transform.position = wanYongBiaoPos.position;
currentTool.transform.eulerAngles = wanYongBiaoPos.eulerAngles;
currentTool.transform.parent = wanYongBiaoPos;
}
else
{
TipPanel.ShowTip("该科目不需要用到校验仪");
Debug.Log("该科目不需要用到校验仪");
}
}
else if (currentTool.name == "工作牌_在此工作" || currentTool.name == "工作牌_从此进出")
{
currentTool.transform.localPosition = new Vector3(0.365f, -0.094f, 0.711f);
currentTool.transform.localEulerAngles = new Vector3(-57, -68, 71);
}
else if (currentTool.name.Equals("功率计"))
{
if (powerMeter != null)
{
DestroyImmediate(powerMeter.gameObject);
powerMeter = null;
}
if (gongLvJiPos != null)
{
tMDTips.gameObject.SetActive(false);
currentTool.transform.position = gongLvJiPos.position;
currentTool.transform.eulerAngles = gongLvJiPos.eulerAngles;
currentTool.transform.parent = gongLvJiPos;
powerMeter = currentTool.GetComponent<Tool_PowerMeter>();
currentTool = null;
GameManager.UIMgr.GetPanel<UI_MenuBar>().TakeOutAndRetrievingTheTools(null);
}
else
{
Debug.Log("该科目不需要用到功率计");
}
}
else if (currentTool.name.Equals("盒装封印"))
{
currentTool.transform.localPosition = new Vector3(0.1862f, -0.0057f, 0.3854f);
currentTool.transform.localEulerAngles = new Vector3(-148f, 15f, 0f);
}
else if (currentTool.name == "分路负荷监测仪")
{
currentTool.transform.localPosition = new Vector3(0.1702f, 0.041f, 0.33f);
currentTool.transform.localEulerAngles = new Vector3(0, -90, 90);
}
//调用高亮
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (currentTool != null)
{
//使用中不能收回
if (currentTool.GetComponent<Tool_Base>() != null && currentTool.GetComponent<Tool_Base>().isMoving)
return;
if (currentTool.GetComponent<Device_Base>() != null && currentTool.GetComponent<Device_Base>().isMoving)
return;
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
Debug.Log("Escape");
OnCheckSubProcess();
}
}
}
}
public void OnCheckSubProcess(bool ifdestroy = true)
{
if (currentTool != null)
{
if (tMDTips != null)
tMDTips.gameObject.SetActive(false);
if (ifdestroy)
DestroyImmediate(currentTool);
currentTool = null;
GameManager.EventMgr.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
}
}
public void RemoveCuurentJiaoYanYi()
{
if (jiaoYanYi != null)
{
jiaoYanYi.tPEMLineController.DestroyAllLineTrigger();
jiaoYanYi.threePhaseEnergyMeterCalibrator.OnCompelete();
DestroyImmediate(jiaoYanYi.gameObject);
jiaoYanYi = null;
}
}
/// <summary>
/// 设置校验仪盒子 线材状态
/// </summary>
public void SetJiaoYanYiState()
{
//StopCoroutine(WaitSetJiaoYanYiState());
//StartCoroutine(WaitSetJiaoYanYiState());
jiaoYanYi.GetComponent<Collider>().enabled = false;
jiaoYanYi.OpenGaiZi(1);
jiaoYanYi.tPEMLineController.CheckLine(1);
}
/// <summary>
/// 设置校验仪仪器
/// </summary>
public void SetJiaoYanYiYiQiState()
{
//StopCoroutine(WaitSetJiaoYanYiYiQiState());
//StartCoroutine(WaitSetJiaoYanYiYiQiState());
jiaoYanYi.threePhaseEnergyMeterCalibrator.SwitchPos(1);
}
public void SetJiaoYanYiScreenState()
{
//StopCoroutine(WaitSetJiaoYanYiScreenState());
//StartCoroutine(WaitSetJiaoYanYiScreenState());
jiaoYanYi.threePhaseEnergyMeterCalibrator.OpenPower();
jiaoYanYi.threePhaseEnergyMeterCalibrator.SetState(1);
}
private void OnDestroy()
{
firstPersonController.zoomAction -= OnZoom;
currentTool = null;
GameManager.EventMgr.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
GameManager.EventMgr.RemoveEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
//清空设备铭牌核对选项
if (GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>())
{
GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck互感器A相 = false;
GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck互感器B相 = false;
GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck互感器C相 = false;
GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck电能表 = false;
}
//删除核对按钮
if (CheckDeviceButtonPanel.instance != null)
{
CheckDeviceButtonPanel.instance.MyDesTroy();
}
//隐藏中间提示面板
if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>())
{
GameManager.UIMgr.HidePanel<UI_MiddleTipPanel>();
}
Debug.Log("LiveSceneManager OnDestroy");
}
private void OnDisable()
{
Debug.Log(" OnDisable()");
}
}