CultivationOfBrewing-2/Assets/Scripts/Project/Manager/RunModelMgr.cs

63 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 实训模式或者学习模式 选择时
/// 记录数据
/// </summary>
public class RunModelMgr : BaseManager<RunModelMgr>
{
/// <summary>
/// 模式
/// </summary>
private E_ModeType modeType = E_ModeType.None;
/// <summary>
/// 场景
/// </summary>
private E_SceneType sceneType = E_SceneType.None;
/// <summary>
/// 设备/方案id
/// </summary>
public int schemeID;
/// <summary>
/// 是否播放一次动画
/// </summary>
public bool isOnceOfficeAni = false;
/// <summary>
/// 动画是否播放完毕
/// </summary>
public bool isAniOver = false;
/// <summary>
/// 练习和考试开始时间
/// </summary>
public DateTime startTime;
public E_ModeType ModeType
{
get => modeType;
set
{
modeType = value;
}
}
/// <summary>
/// 场景信息
/// </summary>
public E_SceneType SceneType
{
get => sceneType;
set
{
sceneType = value;
}
}
}