CultivationOfBrewing-2/Assets/Scripts/HQB/SorghumController.cs

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using HighlightPlus;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SocialPlatforms;
public enum SorghumState
{
Diseased,//病株成熟
Healthy,//健康成熟
}
public enum SorghumPeriod
{
Mature,//成熟
Seedling//幼苗
}
public class SorghumController : PermanentTriggerBase
{
public GameObject Diseased_Mature;//病株成熟
public GameObject Healthy_Mature;//健康成熟
public GameObject Diseased_Seedling;//病株成熟
public GameObject Healthy_Seedling;//健康幼苗
public SorghumState State = SorghumState.Healthy;
public SorghumPeriod Period = SorghumPeriod.Mature;
public bool RandomRotate = true;
//LODGroup lodGroup = null;
public void Init(SorghumState _state = SorghumState.Healthy, SorghumPeriod _period = SorghumPeriod.Mature, bool _rand = false)
{
State = _state;
Period = _period;
//DiseasedStrain.SetActive(State == SorghumState.Diseased);
//HealthyStrain.SetActive(State == SorghumState.Healthy);
Diseased_Mature.SetActive(State == SorghumState.Diseased && Period == SorghumPeriod.Mature);//病株成熟
Healthy_Mature.SetActive(State == SorghumState.Healthy && Period == SorghumPeriod.Mature); //健康成熟
Diseased_Seedling.SetActive(State == SorghumState.Diseased && Period == SorghumPeriod.Seedling);//病株成熟
Healthy_Seedling.SetActive(State == SorghumState.Healthy && Period == SorghumPeriod.Seedling); //健康幼苗
RandomRotate = _rand;
if (RandomRotate)
{
// 获取当前旋转角度
Vector3 currentRotation = transform.eulerAngles;
// 设置Y轴为随机角度0到360度
currentRotation.y = Random.Range(0f, 360f);
// 应用新的旋转角度
transform.eulerAngles = currentRotation;
}
switch (State)
{
case SorghumState.Diseased:
triggerName = "高粱_病株";
this.gameObject.name = "高粱_病株";
//lodGroup = DiseasedStrain.GetComponent<LODGroup>();
break;
case SorghumState.Healthy:
triggerName = "高粱_正常";
this.gameObject.name = "高粱_正常";
break;
}
switch (Period)
{
//lodGroup = HealthyStrain.GetComponent<LODGroup>();
case SorghumPeriod.Seedling:
triggerName += "幼苗";
this.gameObject.name += "幼苗";
break;
case SorghumPeriod.Mature:
triggerName += "成熟";
this.gameObject.name += "成熟";
break;
}
}
public GameObject GetCurrentSorghum()
{
if (Period == SorghumPeriod.Mature)
{
if (State == SorghumState.Diseased)
return Diseased_Mature;
else
return Healthy_Mature;
}
else
{
if (State == SorghumState.Diseased)
return Diseased_Seedling;
else
return Healthy_Seedling;
}
}
protected override void OnMDown()
{
RangeFinding rf = OfficeManager.Instance.gameObject.GetComponent<RangeFinding>();
if (rf != null && rf.enabled)
{
return;
}
GameObject targetObj = GameObject.Find("Split_Obj");
GameObject targetHD_M = targetObj.transform.GetChild(0).gameObject;
GameObject targetSC_M = targetObj.transform.GetChild(1).gameObject;
GameObject targetHD_S = targetObj.transform.GetChild(2).gameObject;
GameObject targetSC_S = targetObj.transform.GetChild(3).gameObject;
GameObject SplitCamera = GameObject.Find("SplitCamera");
foreach (Transform item in SplitCamera.transform)
{
item.gameObject.SetActive(true);
}
targetHD_M.SetActive(false);
targetHD_S.SetActive(false);
targetSC_M.SetActive(false);
targetSC_S.SetActive(false);
if (State == SorghumState.Diseased)
{
if (Period == SorghumPeriod.Seedling)
targetHD_S.SetActive(true);
else
targetHD_M.SetActive(true);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Top);
GameManager.UIMgr.ShowPanel<UI_GraphicRextualPanel>(E_UI_Layer.Top, (p) => { p.Init(); });
}
else
{
if (Period == SorghumPeriod.Seedling)
targetSC_S.SetActive(true);
else
targetSC_M.SetActive(true);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Top);
GameManager.UIMgr.ShowPanel<UI_PlantComparisonPanel>(E_UI_Layer.Top, (p) => { p.Init(); });
}
}
protected override void OnMEnter()
{
base.OnMEnter();
//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
//{
//_highlight = GetComponentInChildren<HighlightEffect>();
if (_highlight != null)
_highlight.SetHighlighted(true);
//Debug.Log("当前渲染:" + GetLODCurShowLevel(Camera.main, lodGroup));
//}
}
protected override void OnMExit()
{
if (_highlight != null)
_highlight.SetHighlighted(false);
base.OnMExit();
}
protected override void OnAwake()
{
base.OnAwake();
}
}