CultivationOfBrewing-2/Assets/Scripts/Project/StartApp.cs

28 lines
687 B
C#

using UnityEngine;
/// <summary>
/// 启动游戏
/// </summary>
public class StartApp : MonoBehaviour
{
/// <summary>
/// 系统Id
/// </summary>
[Header("系统ID")] public int systemId = 10003;
[Header("选择科目之后跳入的场景名称")] public string startSceneName = "03_OfficeScene";
/// <summary>
/// 初始化
/// </summary>
private void Start()
{
GameManager.Instance.Init(systemId, startSceneName);
StepStateControl.instance.transform.Find(systemId.ToString()).gameObject.SetActive(true);
if (SubjectControllerBase.Instance != null)
SubjectControllerBase.Instance.OnInit();
}
}