30 lines
568 B
C#
30 lines
568 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class DoorGroup : MonoBehaviour
|
|
{
|
|
public Door[] doors;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
doors = GetComponentsInChildren<Door>();
|
|
}
|
|
|
|
public void OpenOrClose()
|
|
{
|
|
for (int i = 0; i < doors.Length; i++)
|
|
{
|
|
doors[i].CanOpen();
|
|
}
|
|
}
|
|
|
|
public void SetAllDoorState(bool isOpen)
|
|
{
|
|
foreach (var item in doors)
|
|
{
|
|
item.SetState(isOpen);
|
|
}
|
|
}
|
|
}
|