CultivationOfBrewing-2/Assets/Scripts/Bootstrap.cs

50 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bootstrap : SingletonMono<Bootstrap>
{
public UIManager uiManager;
public EventCenter eventCenter;
public ScenesManager scenesManager;
protected override void Awake()
{
base.Awake();
uiManager = new UIManager();
eventCenter = new EventCenter();
scenesManager = new ScenesManager(this);
DontDestroyOnLoad(gameObject);
}
private void Start()
{
uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
scenesManager.LoadSceneAsyn("MenuScene", () =>
{
uiManager.ShowPanel<UI_TipsForPracticePanel>(this, E_UI_Layer.Top, (panel) =>
{
uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Mid, (panel) =>
{
uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
{
Debug.Log("UI_SelectModePanel");
});
});
});
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
});
});
}
// Update is called once per frame
void Update()
{
}
}